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Newcomers DBPro Corner / animated sprite problems

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dual Matrix
20
Years of Service
User Offline
Joined: 19th Mar 2004
Location:
Posted: 19th Mar 2004 19:42
I am curently working on a basic 2d fighter right now, and am having trouble with the animation of my sprites. I can get the animated sprite comand to work but run into trouble when it is time to change the sprite. Such as making the sprite run then punch. right now I been trying things like creating 2 animated sprites and deleting one and showing the other in its place,but Often the sprites animation gets completley messed up. I heard it is possible to manualy animate sprites. I belive this would be quite helpful. But how is it done, or is there a easy way to make numerus animated sprites work together. Currently I use about 20+ animated sprites per carecter.
Neil19533
21
Years of Service
User Offline
Joined: 30th Aug 2003
Location: England
Posted: 20th Mar 2004 16:40
The only way i know of doing it is to make some transition sprites. eg. when your running and you click a button to punch have a sprite moveing from the running position to the punching position.

I wonder where that fish did go, a fish, a fish, a fish, O
dual Matrix
20
Years of Service
User Offline
Joined: 19th Mar 2004
Location:
Posted: 22nd Mar 2004 19:12
That is basicly what I'm doing. But it is okay I figured it out. I was fo rgetting to exit some of my loops. It only took about 8 hours of searching!!

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