Hi
I have been looking into many game types to try and find one that I might want to do. An arcade flight game has always stuck out in my mind as fun and I wanted to create one using DBC, everything would be fine and dandy except that I have no earthly idea how to complete the flight physics. I have not even started the game but I just want to know how I would do this because this could be a major obstacle early on. I need to know how to create flight physics for taking off and landing, and falling when the throttle is off. I am also mind boggled on how to make it so that the plane keeps moving forward at all times unless it is stopped on the ground or has crashed. Any help would be appreciated, I am not asking for the code but rather an indepth explanation of the commands needed and how the process would be done.
Thanks.
PS. once again I am not trying to get "flight sim" quality physics here but more of a fun arcade flying.
P4 3.2Ghz/Alienware area 51/radeon 9800 pro 256mb/sound blaster audigy 2/5.1 surround sound speakers.