Quote: "rem Create Object
make object 1,1,1"
Get rid of that.
Make object is only used to make an object from an existing mesh. In this case, you don't have a mesh. When you use load object, it is automatically loaded as a new object, so after loading it and assigning it to a unique object number, you're free to move it around, rotate it, etc. by simply calling it by its object number. If you need more of the same model, you have to load it again and give it a different object number.
Oh, and .dbo is not recognized by DB Classic. You're better off using .x or .3ds format.
"Story in a game is like story in a porn movie. It's expected to be there, but it's not that important." - John Carmack