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DarkBASIC Discussion / sorry fo the inconvinience

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Code Ninja
21
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Joined: 17th Dec 2003
Location: AZ, U.S.
Posted: 20th Mar 2004 21:23
thank you to all who have helped me and given advice in the matter of my RPG. And i am sorry i had to wast your time for i have given up the idea. I'm too lazzy to do that much programming. sorry.

~DragnBreth
Code Ninja
(Failure)

PC: Pentium II, 333Mhz, 128 Mb SDRAM, 20 & 4Gb hard drives, 8Mb Videocard, DBC 1.13
~Dragael Software
Code Ninja
21
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Joined: 17th Dec 2003
Location: AZ, U.S.
Posted: 20th Mar 2004 21:33 Edited at: 20th Mar 2004 21:35
My reasoning: DarkBASIC is too slow. Trying to animate a character took over a minute to get 9 32x32 images from a bitmap by using the get image command. now imagine, if you will, trying to animate 4 different characters (front,back,left,right) at 3 frames per animation at over a minute per character. then loading a board which is comprised of many many 32x32 tiles. then imagine the animated NPC and enemies. all of those taking into consideration the time it takes just for one character to be animated. that is too long to wait to play a game. Yes, i could do it in 3D, but i suck at creating 3D images and i don't have the money to put together a team to make this game. There is also the fact that i have school 5 days a week. Anyone have any sugestions on how i might acomplish this game?

okay so now that i've vented out my frusteration, i will end this post.

PC: Pentium II, 333Mhz, 128 Mb SDRAM, 20 & 4Gb hard drives, 8Mb Videocard, DBC 1.13
~Dragael Software
BearCDPOLD
21
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Joined: 16th Oct 2003
Location: AZ,USA
Posted: 21st Mar 2004 06:49
I feel for ya man, luckily I'm on spring break right now. My advice for you is: do not give up on your RPG. First, make smaller programs that have functions that will help you in building your RPG. For example make a program called DUEL, where two dudes duke it out Final Fantasy turn-based style. Have another one where you walk around on a world map then when you get to a town tile you get to go inside and talk to people.

The DB sprite commands are indeed a little slow. There are two main solutions to this problem, there are others, but these are the most obvious.

1. Upgrade your computer. May be expensive, and being in school doesn't help, I know. But your system specs scare me.

2. Use 2d3d. Meaning, instead of using LOAD IMAGE, SPRITE, etc. make a bunch of 3d plains and texture them with your images. Then you can have the texture scroll to simulate the animation effect. Imagine a roll of film running through a light projector thing. The projector sees one piece of film at a time but if you scroll it fast enough it looks like a moving image.

Keep posting, we'll help you.

The Bear

P.S. You're only a failure if you admit to it. My FPS demo right now has a bug in the collision: but it is not a failure. You are having trouble with the slow 2d commands, but you are not a failure.

Crazy Donut Productions
Current Project: KillZone
Mason
21
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Joined: 20th Mar 2004
Location: Arizona
Posted: 21st Mar 2004 07:00
Awesome post bear crazy Everything he said was true. I really wanted to add on but i think bear crazy about covered it. Dont give up man! Good luck!
Cheers,
xXMasonXx
Code Ninja
21
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Joined: 17th Dec 2003
Location: AZ, U.S.
Posted: 22nd Mar 2004 23:54
@ both: thanx for the support... i guess it was the fact that i was couped up inside for the entire march break that got to me.

@Bear: there are more problems with upgrading than just being in school. My family (both parents working) is barely enough to keep food on the table. Also, ive had worse computers. 486,Pentium 90, P 100, P 133, P 221. all of them free and rebuilds. my cd burner (2nd or 3rd hand) is on its last legs so any programs over 1.44mg are outa the question... until we move and get a network set up.

also, the matrix texturing, how do i do that? thus far i have tried to avoid 3D stuff because of the complexity of it... yes, my screen name has nothing to do with my programming skills.

once again, thank you for the support... much apreciated

PC: Pentium II, 333Mhz, 128 Mb SDRAM, 20 & 4Gb hard drives, 8Mb Videocard, DBC 1.13
~Dragael Software
BearCDPOLD
21
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Joined: 16th Oct 2003
Location: AZ,USA
Posted: 23rd Mar 2004 06:57
Well, you definitely picked the right language since DBC doesn't require a whole ton of power to go.

From what I've seen on matrix texturing, you have to load the image, prepare it, and actually texture the matrix. There's some nice example code in the help files. Another option is to get rid of matrices altogether and just use regular 3d objects for your terrain. Don't know about others, but I find that .x objects are better for the screen fps() than matrices.

You may not need even bother with creating complicated 3d terrain. There's a nice demo for DBC in the Codebase which features a 2d monster hunting scary-themed game. It looks like a bunch of sprites, but it's actually just textured plains all on the same level and rotated to face the camera.

I've seen you posting around in other threads, that is good! I found just by looking at all the different threads, seeing different people's views on techniques that I understood the language a lot better.

Crazy Donut Productions
Current Project: KillZone
Code Ninja
21
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Joined: 17th Dec 2003
Location: AZ, U.S.
Posted: 23rd Mar 2004 23:36
thanx, man only bummer is, i can't aford any good 3D editors... i have the Milkshape demo (29 days left). and i have TrueSpace but i can't do diddly-squat on that. I like Milkshape better cuz it has the different views for the object (front, back, left, right, top, bottom, 3D). TrueSpace (to my knowledge) doesn't have that oh well.. thanx again, bear

PC: Pentium II, 333Mhz, 128 Mb SDRAM, 20 & 4Gb hard drives, 8Mb Videocard, Windows XP, Direct X 9, half-dead CD burner, crappy moniter (15inch), DBC 1.13
~Dragael Software
zircher
22
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Joined: 27th Dec 2002
Location: Oklahoma
Posted: 24th Mar 2004 00:13
You're not looking hard enough, DoGA CGA, Metasequoia LE, Wings 3D, and JT edit I believe are all freebies. Look in other threads such as the 3D chat section since this question comes up all the time.
--
TAZ

Code Ninja
21
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Joined: 17th Dec 2003
Location: AZ, U.S.
Posted: 24th Mar 2004 00:16
thanx again Zircher much apreciated

PC: Pentium II, 333Mhz, 128 Mb SDRAM, 20 & 4Gb hard drives, 8Mb Videocard, Windows XP, Direct X 9, half-dead CD burner, crappy moniter (15inch), DBC 1.13
~Dragael Software
DARKGuy
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Joined: 28th Nov 2003
Location:
Posted: 24th Mar 2004 01:10
Hey code ninja!.....I'm surprised to find someone in the same conditions as me, my PC is sorta rebuilded like that and we have the same economical situations, but, there's gotta be something free, huh?, well, Zircher has some free programs you can use, and you can use the cool DeleD editor (http://www.delgine.com) wich is in constant update. Also GMax is avaiable and is very good like 3D Studio MAX and it's free! (http://www.discreet.com/products/gmax/). You can also use 3D Cafe (http://www.3dcafe.com) and look for the free models/textures/plugins/tutorials there are.

Don't give up man!!!

I'll give you a tip: Use 3D plains instead of 2D routines, they're more fast and you can use matrixes and light effects

BearCDPOLD
21
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Joined: 16th Oct 2003
Location: AZ,USA
Posted: 24th Mar 2004 03:25 Edited at: 24th Mar 2004 03:28
Just to help you out Code Ninja, trueSpace does have the option for the top,left,right,etc. views. It's just another couple small buttons in the bottom right hand corner. I like it because you can change the main big view to different perspectives, and you can have as many additional windows with different perspectives as you want, and they are all resizeable windows. Look at these images for some direction, you might have to copy-paste into a browser because it's Geocities....

To change the main big view:


To make new views:


Here is a beautiful new view window:


There's also plenty of free ones out there....and ebay is our friend............

Crazy Donut Productions
Current Project: KillZone
Code Ninja
21
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Joined: 17th Dec 2003
Location: AZ, U.S.
Posted: 25th Mar 2004 00:01 Edited at: 25th Mar 2004 23:14
thanx, tis very much apreciated

PC: Pentium II, 333Mhz, 128 Mb SDRAM, 20 & 4Gb hard drives, 8Mb Videocard, Windows XP, Direct X 9, half-dead CD burner, crappy moniter (15inch), DBC 1.13
~Dragael Software
DARKGuy
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Posted: 25th Mar 2004 01:31
Tim Ballisto
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Joined: 10th Feb 2004
Location: Right behind you.
Posted: 25th Mar 2004 02:47
i'd recommend jtedit, it's as close as you can get to milkshape without paying.


Programs for programmers.

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