Anyway, just a quick question you may be able to help me with - You know how in just about every space sim the developers put in that debris effect to simulate motion/speed.. well in the old DB this piece of code worked fine...
rem flying debris effect settings
load_flying_debris:
load image "grey.bmp",50000
for t=50000 to 50020
make object box t,0.1,0.1,1
texture object t,50000
ghost object on t
set object collision off t
next t
return
rem flying debris effect
fly_debris:
for t=50000 to 50020
if object in screen(t)=0
position object t,camx,camy,camz : set object to camera orientation t
pitch object up t,rnd(3)+1 : pitch object down t,rnd(3)+1 : turn object left t,rnd(3)+1 : turn object right t,rnd(3)+1
move object t,rnd(1000)+100
endif
remstart
if velocity<1
hide object t
else
show object t
endif
remend
next t
return
Everytime you turned, no matter what your angle the debris would appear in front of you as you flew forward.. but in DBPro (i have the latest everything) you fly forward (default angle when you test the game) and it works fine.. but soon as you turn to go somewhere else.. nothing.. but if you go back to the default course you were flying before the debris will still be there.. reappearing as it should.. but not infront of you! hmmm also theres seems to be problems with having objects orientate objects... they get all "jerky".. however use the same piece of code in old DB and it works perfectly. By the way there are no old irrelevant commands from the old DB that i'm using in the new one... so its not that.. it just seems to me like the engine is different.. or i'm missing something. Any ideas? I tried doing this same thing another way.. works ok.. but this method seems to be the best.
Ummm.. die?