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3 Dimensional Chat / Anti-aliasing in DBpro

Author
Message
HyTech Designs Sam
21
Years of Service
User Offline
Joined: 20th Nov 2003
Location: Canada
Posted: 23rd Mar 2004 22:18 Edited at: 23rd Mar 2004 22:18
While looking at various 3d games made in Dark Basic Pro I noticed that nearly all of the models in them are all "blocky" on the edges. The higher quality games out there (FS: 2004, CoD, ect.) either come with anti-aliasing on by default or have an option to turn it on. Thus, my question is, is it possible to have anti-aliasing in DBpro, and if not, how can the models in a game be smoothed in DBpro?

Thank you very much for your time, and for any help that you may be ablr to provide,

Sam


EDIT:
I apologize, there was a post similar to this one speaking about the "blockiness" of models in DBpro, however, I have lost where that one is so I figured I'd start another one.

walaber
21
Years of Service
User Offline
Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 24th Mar 2004 05:15
you cannot control Anti-Alias settings from within DBPro. you have to set it manually in your video card setup.

Go Go Gadget DBPRO!

Athlon XP 2400+ || DDR-SDRAM 1GB || Nvidia GeForce 4 Ti4200 AGP 8x 128MB
Xander
22
Years of Service
User Offline
Joined: 3rd Mar 2003
Location: In college...yeah!
Posted: 24th Mar 2004 06:19
I don't know if this is just me and my GeForce4 MX440se or if other people experience it too, but when DBPro is in 640x480 is does some (bad) antialiasing. Not in any other resolution though...Kind of weird.

Xander Moser of Bolt Software
Firewall: Your Computer's First Defense - Real Time Strategy game
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