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Geek Culture / what was your first program you made????

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Neil19533
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Location: England
Posted: 24th Mar 2004 07:20
MY first program was a game(2d) and you played the role of a flying saucer which fell down and you had to navigate the screen not hitting the walls. it was like fathom on sky's interactive but there was one level. and it was done in db befor dbpro.

I wonder where that fish did go, a fish, a fish, a fish, O
walaber
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Location: Los Angeles, CA
Posted: 24th Mar 2004 07:41 Edited at: 24th Mar 2004 07:42
my first game was really similar. ship at the bottom of the screen, and you have to dodge the walls that fall down at you. you can see the 3D incarnation of this on my website, called Weave3D.

the original was programmed in C for DOS (320x240 video mode )

Go Go Gadget DBPRO!

Athlon XP 2400+ || DDR-SDRAM 1GB || Nvidia GeForce 4 Ti4200 AGP 8x 128MB
The Real 87
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Location: somewhere between 86 and 88
Posted: 24th Mar 2004 07:42
I made a d20 role so I wouldn't have to roll so many damn die while playing D&D or Warhammer

Badger badger badger badger badger
Mushroom mushroom
Arkheii
21
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Location: QC, Philippines
Posted: 24th Mar 2004 08:45
You're all lying. Everyone knows that everyone's first program is something that prints Hello World/Your name/something else.


"Story in a game is like story in a porn movie. It's expected to be there, but it's not that important." - John Carmack
MicroMan
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Location: Stockholm, Sweden
Posted: 24th Mar 2004 09:23
My first game was on Amos Pro back in the mid nineties. A sort of "homage" (read a rip-of) of a popular game at the time. I can't remember it's title though. It was an Amiga game where you (like in Aliens) had to move through a complex picking things up, and shoot a lot of aliens.

I wish I still had it. I made a really fair motion tracker for it. The rest pretty much sucked, but I finished it!

-----
They SAID that given enough time a million monkeys with typewriters could recreate the collected works of William Shakespeare... Internet sure proved them wrong.
-----
Damokles
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Location: Belgium
Posted: 24th Mar 2004 09:27 Edited at: 24th Mar 2004 13:16
Quote: "You're all lying. Everyone knows that everyone's first program is something that prints Hello World/Your name/something else."


Kinda right ... the first thing I wrote was something I copied from a book, a bit more than PRINT "Hello World", but I don't consider it as real program.

And my first Game was some kind of hangman in BASIC. I'm sure I still have the code on a disk, somewhere here, in the house

Quote: "I made a d20 role so I wouldn't have to roll so many damn die while playing D&D or Warhammer"


I created a character creator for WFRP, that gives you also the skills

- Stand clear of the closing doors -
BatVink
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Location: Gods own County, UK
Posted: 24th Mar 2004 10:00
My first game was...Tron Light Cycles. It was way before it became number two on the list of first games to program, in 1983 (or thereabouts).

What language? Microsoft Basic V1.0, on the Dragon 32!

BatVink (formerly StevieVee)
http://facepaint.me.uk/catalog/default.php
Jeku
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Location: Vancouver, British Columbia, Canada
Posted: 24th Mar 2004 10:00
My first game that I wrote was called Gamesware, kind of a virtual casino where you're given $100 to blow on dozens of games like slot machines and blackjack. It was in QBasic.

Around that time I made a game called Druggie using Gamemaker--- was pretty fun for the other kids in my class.

OSX Using Happy Dude
21
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Location: At home
Posted: 24th Mar 2004 10:10
Mine was a Space Invaders 'program' that couldn't actually work because I was using characters the C64 didn't have (and I didn't know about UDGS's or sprites).
I then did a 'Mastermind' quiz program, followed by an interrupt driven music editor program (which I sold one copy for £2). Then my first PD game : Walker

Then I got an Amiga, and using the rather buggy Blitz Basic I did a rather basic racing car game, and Walker 2

Then I got an Archimedies and did another version of Walker. From then on I mostly did utilities (a doubly-linked list module for the RiscPC, a map editor and a file protector).

Finally, I got my PC and until recently was doing utilities.


The place for all great plug-ins.
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Van B
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Location: Sunnyvale
Posted: 24th Mar 2004 10:30
My first propper program was a mini text adventure, written in Spectrum basic, basically you had to escape from our house. I loved Speccy basic, you could hard code your own fonts and use colours really easily - I was only 7 or 8 at the time.


Van-B


The nature of Monkey was irrepressible!.
Karlos
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Location: United Kingdom
Posted: 24th Mar 2004 10:32
I atarted programming when simulators were all the rage - every game was a simulator of some sort.

So in homage to the genre i wrote drinks machine simulator for the zx spectrum.

I've never really finished anything fully but did write a footy management game on the C64 and Amiga 500. The C64 was a fun lesson in data cramming and sorting algorithms - at the first go sorting the league table took around 5 minutes - did get it down to 5 seconds though.

An updated pc version in dbpro is underway at the moment and progressing towards alpha.

If it ain't broke - try harder.
XP Pro - Radeon 9000 Mobility- P4 3.0ish
Arkheii
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Location: QC, Philippines
Posted: 24th Mar 2004 11:20
My first program that can be considered a game was for a school project. It is a DBfied version of Horrorween on megagames.com, except instead of a grunt shooting zombies, it was the tron d00d with his disc primitive derezzing the green "corruption" d00ds. The only useful gameplay change was that whenever the disc hits something, it automatically moves back toward you, so you could only fire once at a time. Hitting d00ds directly requires 2 hits to kill, but bouncing it off the wall can instantly kill multiple enemies that it comes across on its way back to you, with a score multiplier. Well, it played better and had better graphics than the other noobs in class who used GameMaker. One group made a full RPG, until me and the teacher browsed their gamefolder and found DLLs and stuff, then I said (sarcastically), "You know how to use DLLs?" LOL that totally bashed their group. It was made with with an RPGMaker, hehe. The other groups came up with pac man games from the GameMaker examples, just with different levels. My groupmates didn't know I was working solo on the project, hehe. The only useful guy in the group was the one who made the character sprites. That was the best game I have ever crammed in 2 weeks.


"Story in a game is like story in a porn movie. It's expected to be there, but it's not that important." - John Carmack
CKy
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Posted: 24th Mar 2004 12:35
Heh. my first game (not program, cause tools are programs and i make so many of those for some reason?!), that i made was called "Bot Warz". Made in vb6, it was an online thing. All yer had to do was, buy robot parts (from the online mech shop, not with real money lol) and build your own bot, then battle against other people on the net. The whole thing was just a constant internet thing. The only prob was, i was the only person ever to play it lol. I still have it, but i could never get anyone to play it with me.

meh i suppose i might aswell try rebuilding botwarz through darkbasic pro, as a fully 3d arena-style game. The only problem will be getting people to play it!!
D I G I T A L
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Location: Dubai, UAE
Posted: 24th Mar 2004 13:20
my first program was printing "hello world" and it was done by Pascal. i had to learn the basics of programming so i used Pascal.
the 1rst Game was an FPS more like the game "SWAT"(belive it or not!). but ofcorse not the same quality!. entering houses and releasing hostages and having gun fights with terrorists. i had a problem with the graphics, it was slow. it was my graduation project, but i had the 1rst prize after all

Dave J
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Location: Secret Military Pub, Down Under
Posted: 24th Mar 2004 13:30
Useless Fact #4: SWAT is actually the sequel to the old Police Quest series of adventure games. Despite being a whole different genre and there being no ties at all to Police Quest 1 or 2, it was still originally named Police Quest 3 and labelled as a sequel.


"Computers are useless they can only give you answers."
BatVink
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Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 24th Mar 2004 13:46
Quote: " I loved Speccy basic"

And that, my friend, is how you learned patience. I don't know how you coped with the commands being predefined key combinations! I believe this was the start of the drug-crazed pyschedelia phenomenon which still pains society today.

Quote: "i might aswell try rebuilding botwarz through darkbasic pro, as a fully 3d arena-style game"


You missed your opportunity there. Lucas Arts now run an online competition in the same vein. You build a bot in Lightwave (is that the Lucas Arts tool?) to certain specifications, and submit it. They pick 2 bots at random, stick them in their virtual arena, create an AVI of the battle and post it back on the site. The bots can interrogate each other's model data to establish shape, centre of gravity etc in order to attack weak points.

BatVink (formerly StevieVee)
http://facepaint.me.uk/catalog/default.php
Rick the Programmer
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Location: Maryland
Posted: 24th Mar 2004 14:41
I made stonehenge on the TI-83+ with Pi symbols

Ask not for whom the bell tolls;
It tolls for ye!
CattleRustler
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Location: case modding at overclock.net
Posted: 24th Mar 2004 15:19
first program: was a hello world type of program but I don't remember it saying "hello world" but it was something similar
language: Atari Basic (atari 400)
year: 1982



Home of the VB.NET Class Builder Utility - Demo available now!
Mattman
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Location: East Lansing
Posted: 24th Mar 2004 15:27
My first program, besides "Hello World", was a input program, which like took your, age, name, etc., and did stuff with it.
Eddie Gordo
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Location: Ohio - USA
Posted: 24th Mar 2004 15:51
My first program was a utility that takes the idea from your brain and turns it into code...oh wait no...right...it was like space invaders...or sumthing...pants...

sometimes...i just dont understand life...and sometimes...i'm just so glad its that way...
Pincho Paxton
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Posted: 24th Mar 2004 17:34 Edited at: 24th Mar 2004 17:35
My first program was

For n = 1 to 100
Print "Pincho ";
next n


My First game was on the Speccy. It was a text Adventure. It was called 'The Holy Brail'
You were a bling man, and you had to find the Holy Brail. You were blind because I didn't know how to put graphics in my games.

Pincho.

zircher
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Location: Oklahoma
Posted: 24th Mar 2004 17:41
First game, text based dungeon hack game written on the Tandy Color Computer in BASIC. I think that was the spring of '82.
--
TAZ

Drew Cameron
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Posted: 24th Mar 2004 17:53
"Hello world"

The guy behind The Old Remedy - coming May 2004...
CattleRustler
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Posted: 24th Mar 2004 18:32
Quote: "You were a bling man, and you had to find the Holy Brail"


So I take it the player had lots of money and jewelry?




Home of the VB.NET Class Builder Utility - Demo available now!
Peter H
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Location: Witness Protection Program
Posted: 24th Mar 2004 19:04
my first game was written in QBasic (AAAkkkkk!!! bad memories!!!) and you where a little dude (2D) that walked around the screen "blowing up" (they disapear when you hit em) alien blobs (fancy circles) on the first mission you picked up your "pistol" and "blew up" a couple of aliens on the second mission you had to shoot down a wall to grab a "rifle" and in the third mission you set free a bunch off aliens and dodge while the laser turret takes them out (your gun is too weak for this kind!) of course during the whole game (wow a whole 3! levels!!! impressive in QBasic...)the aliens and guns got better...

but somehow that game got deleted! (aarrrghhh!!! there goes months of work!!! }

You know, when i see an old lady slip and fall on the side walk, my first instinct is to luagh, but then i think, what if i where an ant? and she fell on me, it just doesn't seem so funny anymore.
David T
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Posted: 24th Mar 2004 19:34
A flight simulator. Then a 3rd person shooter, Mercenaries.

"To do is to be" - Descartes
"To be is to do" - Voltaire
"Do be do be do" - Frank Sinatra
Toby Quan
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Location: U S A
Posted: 24th Mar 2004 20:29
In 1986 I was in 6th grade, and I wrote this in LOGO for a school project:



And it drew this uber pic:

CattleRustler
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Posted: 24th Mar 2004 23:19
awww



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HZence
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Posted: 25th Mar 2004 01:45
Yeah, that's adorable. Kids grow up so fast...

My first program was written in Learn to Program BASIC (aka LTPB) by Interplay. Yes, Interplay made a programming language. It was my first one actually.

Anywho, I had a picture of the whitehouse, and then I placed a "turret" on the front lawn and made it that you had to shoot down any UFO that came flying by.

Lol...


Team EOD :: Programmer/Storyboard Assistant
UnderLord
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Posted: 25th Mar 2004 02:44
Neat Hzence never knew interplay had a programming language....

But anyhow my first program im going to release is this damn 2d tutorial (space game) i think most 2d tutorials should be space/racing games as they both us some easy to understand code. but anyhow once that comes out its going to be called "A space game" and maybe i'll add in "A space game - developed as a tutorial"

and then in the bottom in small text im going to have "So shut the (BEEP) up (BEEEEP)"

The search continues.

Current project - A space game
Arkheii
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Location: QC, Philippines
Posted: 25th Mar 2004 05:12


ph34r my first gameness.


"Story in a game is like story in a porn movie. It's expected to be there, but it's not that important." - John Carmack
CKy
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Posted: 25th Mar 2004 06:44
@Batvink,
lucas arts partially stole my idea!!!?!?!?!?! lol. well my botwarz is still a do-able project... if i DID make it into a 3d arena-based game, would anyone here actually be interested in it??

p.s. light wave sounds like a modelling program? in botwarz, you dont model. you just buy, for example, 2 leg plates and a chest plate, then simply attach them where ever they fit
UnderLord
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Posted: 25th Mar 2004 06:51
Lets see here there was a awsome game i can't remember what it was called but it was like your in these futuristic cars and inside of a prison or something a huge one to be exact it makes you feel like a mouse because its so big. But your whole objective is to survive by shooting at the other speeding "cars" if i can call it that i think it was called death bots or something i dunno but it was cool cuz sometimes you'd see the drivers getting out and running around on fire and then you could shoot them or run them over and it would have a message saying "soandso ran over soandso for a mercy kill"

hhehehe

The search continues.

Current project - A space game
indi
22
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Location: Earth, Brisbane, Australia
Posted: 25th Mar 2004 07:23
mine was a 2d sprite game on a texas instruments ti99a.
I was about 11 - 12 years old and thats well over 20 years ago now lol.
How the time flys

two cowboys shoot at each other through cactus obstacles. I got a dual joystick set with my Ti and so it was like heaven in its day.

I wrote it out 3 times before i saved up for a cassette tape back up.
haha no one would do that today.

after that i just kept building lots of sprites using grid paper and hex values.


Kharnor
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Posted: 25th Mar 2004 10:48
First program would probably be drawing a square in LOGO.
Then i graduated to QBASIC and made text adventures and other text-based games (I made a text-based game of frogger!)
Then I discovered Visual Basic and made a few simple shooting-gallery games, and more recently made a game called "Rocket Raid" where you have to protect cities from incoming rockets. (im sure you've all played something similar.)
My first DarkBasic game was a pitiful attempt at dodge'em cars which ended when i couldn't figure out the collision.
First DBPro project was my Alienware attempt which also died before completion.

I'm yet to complete anything worthy of note.
Now i'm sad.

Pepsi brings your ancestors back from the grave
Shadow Robert
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Location: Hertfordshire, England
Posted: 25th Mar 2004 10:51
my first program ever was this:



that said i was like 4years old so i think it was pretty cool.
my first game was called showdown; i'll recode it in dbp over the weekend and post up the source. It still is alot of fun
you basically had to shoot the rival cowboy before he shot you, was simple yet fun.


Athlon64 FX-51 | 1.5Gb DDR2 PC3400 | GeForce FX 5900 Ultra 56.60 | DirectX9.1 SDK | Audigy2 | Windows XP 64-Bit
Van B
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Posted: 25th Mar 2004 11:09
Hehe, sorry, Raven's first prog reminded me of something:



First person to say what movies that's from gets a wry smile and an Ann Robinson wink.


Van-B


The nature of Monkey was irrepressible!.
Karlos
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Location: United Kingdom
Posted: 25th Mar 2004 12:19 Edited at: 25th Mar 2004 12:22
Monty Pythons Quest for the Holy Grail. Also a spectrum text adventure if I remember correctly

You must build a shrubbery

If it ain't broke - try harder.
XP Pro - Radeon 9000 Mobility- P4 3.0ish
Football management - http://www.devineqa.com/football/blog
Pincho Paxton
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Posted: 25th Mar 2004 15:37
Quote: "two cowboys shoot at each other through cactus obstacles. I got a dual joystick set with my Ti and so it was like heaven in its day.
"


Hey I made a game like this. I forgot about it, it was made with HURG or something like that. I had cowboys shooting at each other between cactus, and a stagecoach rolling by, to get in their way.

Pincho.

flibX0r
21
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Location: Western Australia
Posted: 25th Mar 2004 15:50 Edited at: 25th Mar 2004 15:51
First program: Hellow World (yes, with that typo)
First Finished Game: Rabid Rabbit (Cool ass game made in Kilk and Play)
Second Finished Game: Children of Sivara demo (search the 3d secion for "circus")

Current Project: Interactive DBPro Showcase Example
Project Status: Game COde Structure Done
http://www.w3th.tk <-- Soon to have some content
Andy Igoe
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Posted: 25th Mar 2004 17:36
I started so young I couldn't tell you what my first program was, but the printout might still be in my mummy's womb somewhere. It would have been from a magazine or book listing on the ZX-81.

I couldn't tell you what my first own creation was either, again, too young to recall.

However I can tell you what my first variety of hello world was. In Dixons, it said "Program: Elite" and had the flashy boarders of loading a game, i'd set all the Spectrums on display up to appear to be loading Elite so that peeps would sit and wait for it to load so they could play it.

Only snag was Elite wasn't loading It was more akin too:

10 Print At 0,2,"Program: Elite"
20 Randomise User 1331
30 Goto 30

Or thereabouts anyway, forgive me if i've forgotten exact syntax for Sinclair Basic

The last time I did anything like that was probably about 5 years back in a PC World, I had a friend working there at the time who I was 'training' to be an engineer. I edited the registry to display an OK/Cancel text box on startup: "THIS PC IS OVERPRICED - PC WORLD ARE CON MERCHANTS".

I did it as a learning exercise for my friend, honest. Anyway they didn't have the expertise to fix it and had to reformat the machine.

All this reminiscing gives me the urge to go round my local computer shops and give myself some advertising


God created the world in 7 days, but we're still waiting for the patch.
Kentaree
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Location: Clonmel, Ireland
Posted: 25th Mar 2004 17:48
My very first program was made in QBASIC when I was about 9, and was something along the lines of:

input "What is your name?"; name$
print "Hello "; name$

Its not a bug, its a feature!
Dazzag
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Posted: 25th Mar 2004 22:45
Erm. Think it was the Hello world effort on my Speccy. Repeated and scrolling down the screen type of effort (sideways so looked better).

First decent program was a maths program on the speccy for my sister. Basically a bloke appeared on screen and flickered (oh yes.. didn't have the assembly tape at that point) his way (animated too!!!) to the middle. Then basically asked random maths questions. You got an overall score etc. Pretty basic, although it did have a speccy loading screen like a proper game! Although without the loading screen it was like 10 times faster to load. Arf.

Cheers

I am 99% probably lying in bed right now... so don't blame me for crappy typing
MikeS
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Posted: 25th Mar 2004 22:55
My first complete game was Super Alien Bash, which was entered in the AlienWare Competition.

http://darkbasicpro.thegamecreators.com/?m=showcase_view&i=229

It was pretty bad, yet it's got a whopping 98 downloads. Maybe when it gets 100 I'll re-code it to include multiplayer. (I commented nearly every line, so it might also get added to the Curved Basic tutorials)



A book? I hate book. Book is stupid.

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