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Newcomers DBPro Corner / 2 questions about BSP collision

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bitechu
20
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Joined: 29th Dec 2003
Location: Massachusetts
Posted: 26th Mar 2004 02:57 Edited at: 8th Aug 2004 12:44
1. How do I keep from sliding down stairs...if I ease up on the gravity effect the camera falls to slow but doesnt slide down stairs.

2. What causes a vibration effect when pushing the camera into a corner(thats greater than 90 degrees)or a curved surface made from a mesh.
CattleRustler
Retired Moderator
21
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Joined: 8th Aug 2003
Location: case modding at overclock.net
Posted: 26th Mar 2004 04:00
if you're sliding down staircases, the dummy object or collision sphere is too big or the stairs are too small. you should have to alter your gravity.

the collision is repositioning the camera/object back to the position right before the collision occurred, so continually trying to travel into a corner while the collision is fighting you back is probably what you are talking about when you say "vibration"



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bitechu
20
Years of Service
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Joined: 29th Dec 2003
Location: Massachusetts
Posted: 26th Mar 2004 04:24
Thanks CattleRustler...fixed the stair problem by reducing the radius in set bsp camera collision.

How could I reduce that fighting effect?

Asus A7M266-D/1024MB PC2700DDR/2AMD MP1800+/Asus Ti4600 128MB
CattleRustler
Retired Moderator
21
Years of Service
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Joined: 8th Aug 2003
Location: case modding at overclock.net
Posted: 26th Mar 2004 05:10
I am not sure if you can unless there is some property that can be set in the bsp collision settings. Look thru it and see if you find anything related. I haven't done any dbp coding in a while.

good luck



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