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3 Dimensional Chat / Some models

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Rage_Matrix
22
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Joined: 14th Dec 2002
Location: Brighton, UK.
Posted: 26th Mar 2004 02:59
Hi there,

I thought I'd brave the scary world of public humiliation and post some models I've been working on for a horror shooter game I'm doing.
If you think they're really bad, please be gentle as these are, like, my third, fourth and fifth models ever.







www.tronsoftware.co.uk
AMD Athlon XP 1700+, 180GB HDD, 512MB DDR RAM, ATI Radeon 9700 Pro 128MB DDR, Windows XP Pro, DirectX 9.0b
BadMonkey91
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Posted: 26th Mar 2004 14:45 Edited at: 26th Mar 2004 14:46
the house is pretty sweet, but the bottom and top of the chimbney dont seem to match in texture.

good work.

Rage_Matrix
22
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Location: Brighton, UK.
Posted: 26th Mar 2004 16:16
No, thats correct. I wondered about that and then decided to leave it

Anyway another low poly model...



www.tronsoftware.co.uk
AMD Athlon XP 1700+, 180GB HDD, 512MB DDR RAM, ATI Radeon 9700 Pro 128MB DDR, Windows XP Pro, DirectX 9.0b
zircher
22
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Joined: 27th Dec 2002
Location: Oklahoma
Posted: 26th Mar 2004 18:58
Pretty good stump, but I'm going to critique it since I'd like you to do better. One, the top of the stump should have a tree ring texture rather than the current linear one. Two, the axe head would most likely be a solid chunk of metal with the axe handle poking through it. What you have would work for a tomahawk or a light throwing axe, but not for something you would want to chop a tree down with. Of course, players in your game will try to grab everything not nailed down so maybe the axe and stump should be separate models.
--
TAZ

Peter H
21
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Location: Witness Protection Program
Posted: 26th Mar 2004 19:51
sweet models!

(i would suggest same as zircher and badmonkey91)

ooh ooh i got this great idea master yoda we could make a game! and the game's story line would be...
"Your wife is death. How? NO idea. But it is murder. REVENGE!!!!!!!!!"
CdPirate
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Posted: 26th Mar 2004 20:22
The house is kewl!

Pentium4 3.06Ghz 512MB ddr ram 120 GB hard drive...

And Winblows XP.
Lascerus
21
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Joined: 14th Feb 2004
Location: spaced out
Posted: 26th Mar 2004 23:32
Nice job. I like it alot.Hey need any weapons? I do models too check my site see if theres anything you like. http://[email protected]

Stiyyiille
Rage_Matrix
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Location: Brighton, UK.
Posted: 27th Mar 2004 00:57
Thanks very much for the comments everyone. As I said, these are like my first handful of models ever and I'm pretty pleased with the responses. I'll probably be posting updates to this thread with renders of content for my game (assuming I don't lose the thread).

The Flag: I'll check out your site, thanks.

www.tronsoftware.co.uk
AMD Athlon XP 1700+, 180GB HDD, 512MB DDR RAM, ATI Radeon 9700 Pro 128MB DDR, Windows XP Pro, DirectX 9.0b
Lascerus
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Location: spaced out
Posted: 27th Mar 2004 01:23
Anytime, Hey could you please tell me what you think about my site and rate it out of 100. Please I want to make it better. he higher polygon weapons are coming soon.

Stiyyiille
Rage_Matrix
22
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Location: Brighton, UK.
Posted: 27th Mar 2004 01:29
Hmmm.....The Flag: I can't seem to load it, or else your main page is blank

www.tronsoftware.co.uk
AMD Athlon XP 1700+, 180GB HDD, 512MB DDR RAM, ATI Radeon 9700 Pro 128MB DDR, Windows XP Pro, DirectX 9.0b
Lascerus
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Posted: 27th Mar 2004 03:24
oops sorry here it is[href] http://flags-world.dbspot.com[/href],sorry i goofed thinking of something else

Stiyyiille
tranquil Chaos
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Posted: 27th Mar 2004 04:59
i think your models are excellent for first tries. better than mine. how many faces you gettin on the house?

I like the way you deformed the root and put the window up there and the broken post on the front rail. Nice work (:
Rage_Matrix
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Location: Brighton, UK.
Posted: 28th Mar 2004 22:05 Edited at: 28th Mar 2004 22:05
Some more models done this weekend. I've also updated the graves and sorted out the problem with the chimney texture on the shack.
Still not totally happy with the gravestones, but I'll look into that again later...





No doubt there will be more to come. Will have to start character modelling soon. Thats going to be a lot more difficult!

www.tronsoftware.co.uk
AMD Athlon XP 1700+, 180GB HDD, 512MB DDR RAM, ATI Radeon 9700 Pro 128MB DDR, Windows XP Pro, DirectX 9.0b
Peter H
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Posted: 29th Mar 2004 02:32
hehe like that gun! (and the chair)

ooh ooh i got this great idea master yoda we could make a game! and the game's story line would be...
"Your wife is death. How? NO idea. But it is murder. REVENGE!!!!!!!!!"
ifman1
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Posted: 29th Mar 2004 19:47
The gun rocks... the roof of the house, the planks run side to side on the front, but run vertically on the sides....?!? I like the cartoony feel of the models, especially that gun. Is it going to be a FPS? If it is, it'd be a shame since you won't get to see all of the cool detail on the gun all the time!
Rage_Matrix
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Location: Brighton, UK.
Posted: 30th Mar 2004 11:29
No, its not going to be an FPS.....more like a third person shooter. Think Robotron with zombies in 3D
The house will probably be tweaked a little....I've discovers some stray vertices on the roof which make making a small gap, so I'm going to fix it tonight.

www.tronsoftware.co.uk
AMD Athlon XP 1700+, 180GB HDD, 512MB DDR RAM, ATI Radeon 9700 Pro 128MB DDR, Windows XP Pro, DirectX 9.0b
arras
22
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Location: Slovakia
Posted: 30th Mar 2004 21:50
I like that idea of "pencil thrower" ...quit inovative...

nice models
Rage_Matrix
22
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Location: Brighton, UK.
Posted: 1st Apr 2004 01:44
A new model.....an old tree.



www.tronsoftware.co.uk
AMD Athlon XP 1700+, 180GB HDD, 512MB DDR RAM, ATI Radeon 9700 Pro 128MB DDR, Windows XP Pro, DirectX 9.0b
Peter H
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Posted: 1st Apr 2004 02:13
cool!

"Your wife is death. How? NO idea. But it is murder. REVENGE!!!!!!!!!"
Lascerus
21
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Location: spaced out
Posted: 1st Apr 2004 03:24
wow. Could you please show me how to draw textures and what prog to use. I can't do that. I'll owe you big time. Maybe I'll make a couple character models see if you like them. my email is [email protected] having software probs thts why i havent updated my site(trial versions expired,lol)

Stiyyiille
Rage_Matrix
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Location: Brighton, UK.
Posted: 1st Apr 2004 13:03
The Flag - Most of my textures are actually photographs taken with my digital camera and then tweaked and resized in Paintshop Pro....aside from a couple of textures which were hand drawn using PSP again.
With character modelling, which I'm going to have to get started on soon, I suspect that I'll have to use hand-drawn textures....which I'm not looking forward to because my 2D art skills are not all that and because my texturing skills are not great yet either. Still....anything good that comes out will be posted and I'll *have* to do this stuff because a game without characters will be pretty dull I've still got several static models to do yet, so I'll probably finish those before starting on the character models.

I'm no expert (the above are all my models to date), but I reckon that any 2D paint package would be fine for 2D texturing. If I had to recommend a package it would be Photoshop....which is big bucks (I'm saving up some cash for it) or Paint Shop Pro (not sure how much this is as I'm using a version 4 special edition that was given away on a coverdisk about five years ago).

www.tronsoftware.co.uk
AMD Athlon XP 1700+, 180GB HDD, 512MB DDR RAM, ATI Radeon 9700 Pro 128MB DDR, Windows XP Pro, DirectX 9.0b
tranquil Chaos
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Posted: 1st Apr 2004 15:53
get texture maker!!
AtomR
22
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Joined: 4th Apr 2003
Location: Portugal
Posted: 2nd Apr 2004 14:18
Awesome work, Rage matrix. Where have you been all my DB life
Can't wait to see more of your work. Specially in game. I very much like the cartoony feel of the models. Keep up the good work.

Take care
AtomR
Lascerus
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Posted: 2nd Apr 2004 23:32
thanks I have a great idea check the forums..oh could you please comment on my models. It would be most appreciate.
[/img]

Stiyyiille
Lascerus
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Posted: 2nd Apr 2004 23:38
my pic didnt show how about now
if it doesnt work this time heres my site theres free models here (still untextured though. http://www.flags-world.dbspot.com

Stiyyiille
stann65
21
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Joined: 3rd Feb 2004
Location: england
Posted: 2nd Apr 2004 23:42
here is the first thing i have started to work on, using truespace4.2

[img]www.freewebs.com/stann/table.bmp[/img]

Rage_Matrix
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Posted: 3rd Apr 2004 15:31
lol....my thread has been hijacked!
stann65: change your image to a JPEG and enclose within the image tags.

www.tronsoftware.co.uk
AMD Athlon XP 1700+, 180GB HDD, 512MB DDR RAM, ATI Radeon 9700 Pro 128MB DDR, Windows XP Pro, DirectX 9.0b
Rage_Matrix
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Location: Brighton, UK.
Posted: 7th Apr 2004 01:18
Some more models I've done in the last week and a half or so...







www.tronsoftware.co.uk
AMD Athlon XP 1700+, 180GB HDD, 512MB DDR RAM, ATI Radeon 9700 Pro 128MB DDR, Windows XP Pro, DirectX 9.0b
Emperor Baal
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Location: The Netherlands - Oudenbosch
Posted: 7th Apr 2004 01:58
These models look fantastic! You are really great at making the shapes. You should try scaling some textures though. For example, the last one, you could try scaling the stones.

Quote: "
UPDATED

Amd 2800+ 1024mb pc3200 A7N8X - Deluxe Ati Radeon 9800PRO 256mb
"
Rage_Matrix
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Location: Brighton, UK.
Posted: 7th Apr 2004 02:03
Thanks Yeah, the texturing remains my biggest problem. The stones texture is already scaled. Thats as good as I could get it.

www.tronsoftware.co.uk
AMD Athlon XP 1700+, 180GB HDD, 512MB DDR RAM, ATI Radeon 9700 Pro 128MB DDR, Windows XP Pro, DirectX 9.0b
Lascerus
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Posted: 8th Apr 2004 00:04
wow, now thats cool

Stiyyiille
Rage_Matrix
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Posted: 12th Apr 2004 21:19
This is my first completed character model. This is Jack. Jack likes hanging around in cornfields. But don't get too close........Jack likes to make you scream......





More models on the way, although seeing as I'm doing character models at the moment, I guess they will take much longer to do. This one did.

www.tronsoftware.co.uk
AMD Athlon XP 1700+, 180GB HDD, 512MB DDR RAM, ATI Radeon 9700 Pro 128MB DDR, Windows XP Pro, DirectX 9.0b
Nameless
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Posted: 12th Apr 2004 21:28
Sweet looking model. How many polys is it?
Rage_Matrix
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Posted: 12th Apr 2004 21:50
Its 1282 polys at the moment.

www.tronsoftware.co.uk
AMD Athlon XP 1700+, 180GB HDD, 512MB DDR RAM, ATI Radeon 9700 Pro 128MB DDR, Windows XP Pro, DirectX 9.0b
wbarrett 26
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Location: New Jersey
Posted: 12th Apr 2004 22:11
very nice, is jack animated?

[href] http://www.villaingames.com [/href]
Rage_Matrix
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Posted: 12th Apr 2004 22:30
Not at present.....hes boned, though. I'm going to have to spend *a lot* of time animating him. I don't know whether to model everything first and they go back and animate stuff, or to model and animate for each.

www.tronsoftware.co.uk
AMD Athlon XP 1700+, 180GB HDD, 512MB DDR RAM, ATI Radeon 9700 Pro 128MB DDR, Windows XP Pro, DirectX 9.0b
wbarrett 26
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Location: New Jersey
Posted: 12th Apr 2004 23:55
i know what you mean. i personally model everything first. i think its hard to create the right animations until you see how everything fits together in a scene.
good luck, thanks for sharing your models

[href] http://www.villaingames.com [/href]
dragon tail
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Location: United Kingdom
Posted: 13th Apr 2004 17:38
Got any idea of when your game will be ready?

--------------------| Current Rig |--------------------
P4 2.4GHz | 512MB DDR333 RAM | 80GB BarracudaIV | Geforce4 Ti4600 128MB | XP pro SP1 and 98SE dual boot
Siege
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Joined: 23rd Nov 2003
Location: Norway
Posted: 13th Apr 2004 20:27 Edited at: 13th Apr 2004 20:27
I got at idea for this game, you could use a cartoon shader for you models!

You will need dbp though!

SiegeDelux@:
Rage_Matrix
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Posted: 13th Apr 2004 21:06
dragon tail: Jeez....now you're asking a difficult one It'll be a while yet. Its pretty media heavy, so I don't expect the modelling and animation for the game to be done before June. I've not done much coding yet....just some "proof of concept" stuff and some speed tests.

www.tronsoftware.co.uk
AMD Athlon XP 1700+, 180GB HDD, 512MB DDR RAM, ATI Radeon 9700 Pro 128MB DDR, Windows XP Pro, DirectX 9.0b
dragon tail
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Posted: 13th Apr 2004 23:02
this looks like a hit from the start... keep it going

--------------------| Current Rig |--------------------
P4 2.4GHz | 512MB DDR333 RAM | 80GB BarracudaIV | Geforce4 Ti4600 128MB | XP pro SP1 and 98SE dual boot
dragon tail
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Posted: 13th Apr 2004 23:14 Edited at: 13th Apr 2004 23:20
[edit: sorry bout the double post, didnt notice it went over the page ]

--------------------| Current Rig |--------------------
P4 2.4GHz | 512MB DDR333 RAM | 80GB BarracudaIV | Geforce4 Ti4600 128MB | XP pro SP1 and 98SE dual boot
Nameless
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Posted: 13th Apr 2004 23:46
well I suggest that you realese a demo as soon as possible.I am really interested in this game and I would like to see how it all comes together . Not only that but we could make suggestions on improvements. Also are you making this game solo or are you part of a team.AAny way nice game I'm jealous.
Rage_Matrix
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Posted: 14th Apr 2004 02:30
Heh......steady on guys. All this praise is very touching, but I've only really done what you see here on this thread. As I said, the media will take a bit of time. What I should do really is take a break and get some of the coding done. Problem is, this modelling stuff is very addictive!

I'm only a one-man show, so this may take a bit of time. Rest assured though, I'm working on it most nights.

www.tronsoftware.co.uk
AMD Athlon XP 1700+, 180GB HDD, 512MB DDR RAM, ATI Radeon 9700 Pro 128MB DDR, Windows XP Pro, DirectX 9.0b

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