I've been reading some tutorials, the past few weeks, on how to model and here is my first attempt at making a woman.
http://pwp.netcabo.pt/atomr/low.jpg
http://pwp.netcabo.pt/atomr/high.jpg
I need your expert opinion. In the first pic the model has 289 Polygons and in the second it has 1168. Which means that, complete, the model will have circa 800 polys in the first and 2800 in the second.
Do you think that the first model has enough quality for a game? What about the second? Would it have too many polygons to feature in a game for high specs computers (around P4 2,5GB with GF4 Mx)? Regardless of anything else which is the best looking (half-)woman?
Regarding the texturing: If I texture the low poly one and then use meshsmooth will the texture coordinates be correctly adjusted?
Take care
AtomR