Hi Paladin, I'll try to answer your questions as best I can, but be ware that I'm a DBClassic user.
1.Is it possible to compile DBPro Code into modules or .dll, which can be used by DBPro? Or is there a virtual machine out?
You can save them as separate files and use an #include command to basically just paste it into the main part of your code. Unfortunately, you cannot write .dlls with DBPro, but you can take advantage of them with commands like LOAD DLL, CALL DLL, etc.
2. This site says something about vertex/pixel shaders and realtime shadows. Anyone could explain in short how you would implement this?
Any Demo out which shows one of this features (or better all
From what I understand is you create the stuff in a graphics app and then DBPro will automatically calculate everything for you instead of forcing you to write your own rendering engine, at least that's how DBC works.
3.Its said DBPro buggy, but i heard that much is fixed too.
What do you think?
I've seen some bugs in the current version, but upgrade 6 is on the way, and oh my God it looks sweet. They plan to fix a lot, and add more features with more stability.
4. Is the Demo on an actual Version of DBPro? I realy need to test how stable things are.
The demo is a fully-functional version of DBPro, except it stops working after so many days.
5.Bumpmaps...what kind of Bumpmaps do it use?
You can make them in many graphics apps, and then the graphics app will save them. As long as you save your objects as .x DB will automatically apply textures and bumpmaps.
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