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3 Dimensional Chat / light !

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Eternal Darkness
21
Years of Service
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Joined: 12th Oct 2003
Location: Area 51
Posted: 27th Mar 2004 13:45
i have recently loaded a new .x model into my game but the problem is it appears dull.

in my actual 3d package (3d max 5) i did put light onto the object , and when i rendered the object it looked a lot brighter , but when i loaded it into my game there was no light at all i was still dull.

i have also tried the "SET LIGHT TO OBJECT POSITION" command nothing really happened , i also added 4 lights on the same object and nothing happened. i have also tried to reduce the ambient lighting.

Thanks in advance

It's Not The Cards Your Dealt , It's How U Play Them
Gir
22
Years of Service
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Joined: 17th Mar 2003
Location: Crazy Taco
Posted: 27th Mar 2004 14:29
Well for Max 5 as far as im aware you cant export lights from your .max file(I use Panda). So to get my lights i use a light mapper( gile[s] ) and the .dbo format.

But ive not really gone into using actual lights in DBP.

Pete

I'm makin' a cake...
Rage_Matrix
22
Years of Service
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Joined: 14th Dec 2002
Location: Brighton, UK.
Posted: 27th Mar 2004 15:28
Gir, can you explain how you use the light mapper and the DBO format? I'm assuming you import the 3DS file (or X) into Giles and apply the lighting and then export as a DBO file? What are the benefits of DBO over X or whatever? Thanks.

www.tronsoftware.co.uk
AMD Athlon XP 1700+, 180GB HDD, 512MB DDR RAM, ATI Radeon 9700 Pro 128MB DDR, Windows XP Pro, DirectX 9.0b
Gir
22
Years of Service
User Offline
Joined: 17th Mar 2003
Location: Crazy Taco
Posted: 28th Mar 2004 14:19
Yeah i export .x from Max, load it into gile[s] light map it then export as .dbo, dbo, loads faster than .x and it also supports two sets of UVW coords, where as panda .x exporter doesnt. Thats pretty much it i think

Pete

I'm makin' a cake...

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