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### DarkBASIC Discussion / making flat trees

Message
Posted: 30th Nov 2002 20:14
I cna't get the black around trees to be transparent...
can anyone help?
We could have handled that better.
Posted: 30th Nov 2002 20:24
you have to use the set object command. examine the help files/tank demo

thy boss
Posted: 30th Nov 2002 20:57
thanx it was a stupid question but now I have another question does anyone know an easier way to position the trees besides the guess and check method I'm using?

We could have handled that better.
Posted: 30th Nov 2002 21:08
first of all u must have a matrix as a reference, for the number of tiles u used and the dimensions of the matrix, you can make a grid. e.g. a matrix 50*50 and 50 tiles, to position an object in the middle, the coordinated would be 25,0,25.

each tile would represent a 1 in the x axis and 1 in the z axis (in the case above). so to position an object in the middle of the first tile, the coordinates would be 0.5,0,0.5.

the way i do it is to draw the matrix + grids on a piece of paper and label the x and z axis, this will make what i'm saying easier to understand.

your birth was a blessing, sent to live and die on earth as a lesson, we each have a star all you have to do is find it, once you do, everyone who sees it will be blinded - DMX
Posted: 1st Dec 2002 03:24
Well, heres my method, you use your camera to look around, and where you want a tree, you simply find the coordinates by using this code:

set cursor 0,0
print camera position X()
print camera position Y()
print camera position Z()

That will give you the X Y and Z coordinates of the camera. Then you just position object, and plug in those coordinates.

Thats how I do it! I find it quite easy!

RPGamer

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