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Newcomers DBPro Corner / How do you create/import sprites for dbc or dbpro

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FeaR
20
Years of Service
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Joined: 28th Mar 2004
Location:
Posted: 28th Mar 2004 20:08
Can any1 help me, i made a start of a game but want some characters in it so.. i need sprites, how do i create them + then import then
thanks..

-FeaR-

p.s. heres my basic code so far


Feel Free to post here any add ons for me
zircher
21
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Joined: 27th Dec 2002
Location: Oklahoma
Posted: 28th Mar 2004 20:27
Sprites are simply images. You make the image in a 2D graphics editor, load them into DB, and then assign the image ID to a sprite ID. The advantage of sprites over just pasting images is that you gain commands that are applicable to sprites such as movement and rotation.
--
TAZ

FeaR
20
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Joined: 28th Mar 2004
Location:
Posted: 28th Mar 2004 21:06
1 thing, how do i create them though, i dont get how u do all that
BearCDPOLD
21
Years of Service
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Joined: 16th Oct 2003
Location: AZ,USA
Posted: 28th Mar 2004 21:16
Here is a quick little explanation of how to create a sprite.

1. Open up MS Paint

2. Draw something in it, make the image kind of small 32x32-128x128 so it doesn't take up the whole screen

3. Save it as a 256 color .bmp "myimage.bmp" or something in the same directory your program is going to be in

4. Open up DB

5. Type in:


Spites are drawn over all the other 2d stuff, and by default when you move them they won't leave a little messy trail behind them.

Crazy Donut Productions, Current Project: KillZone
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Code Ninja
20
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Joined: 17th Dec 2003
Location: AZ, U.S.
Posted: 28th Mar 2004 23:18 Edited at: 28th Mar 2004 23:19
uh, arn't you supposed to have the GET IMAGE img#,x1,y1,x2,y2 command in there?

[edit] nevermind, i missed the LOAD IMAGE command

PC: Pentium II, 333Mhz, 128 Mb SDRAM, 20 & 4Gb hard drives, 8Mb Videocard, Windows XP, Direct X 9, half-dead CD burner, crappy moniter (15inch), DBC 1.13
~Dragael Software

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