been playing around for a little while, trying to find out how quick and well my new toy is capable of rendering.
This shot is 7,288 triangle faces (polygons)
There are 32 Dynamic Raytrace Lights all using glow flare and subtle volumetric light.
There are another 7 Standard Shadow Map lights with no effects.
There is one Volumetric RayTraced Glow Flare Light Point.
Speed trials against my cards hold like this ->
Max 4.27
- Standard Raytrace Render Engine
- Blackman Filter
- Anti-Aliasing 4x
- 32bpp Colour
- 24bpp Buffer
- 32bpp Light Colour
they all produced the exact same image
which was this ->
Don't worry I'll put more than 5minutes in next time and actually test something much better like a forrest - perhaps with a Stargate as I'd like to see i'm able to produce a similar Particle stream
well the times we taken by rendering on the exact same machine.
AMD Duron2 800Mhz(x86 Family AMD Authentic Stepping 4)
512Mb Sdram 133Mhz Click2
WindowsXP Corporation SP2 (FAT32)
Also to simulate a more processor laden meaning the work here is greater on the GPU/Graphics Chips I had AOL 8.0, Media Player 9.0 running at the same time.
So I really had about 75% of all system resources, however due to 3DStudio Max's setup it'll use 100% of your graphics card when rendering killing any other activity.
Savage4 Pro 32Mb EDO AGP 4x - 5.43
GeForce2 Mx 200 32Mb AGP 4x - 2.41
GeForce4 Ti 4600 128Mb DDR AGP 4x - 1.28
Quattro4 XGL 900 128Mb DDR2 AGP 8x - 0.52
GeForce FX 620 64Mb DDR2 AGP 8x - 0.04
I only used a single Quattro4 and the Second one would have come very close to the GeForce FX ... but what i'm surprised at is that I don't even have the top of the range version. Which right now when they go into commercial production looks top of my MUST HAVE list.
Well enjoy as there are more tests to follow, hopefully after my hour tonite working on MJH
Anata aru kowagaru no watashi! http://members.lycos.co.uk/timesaga/darkbasic/gir.gif[/img]