Its finally here. Nvidia's Melody tool for generating normal maps and progressive meshes has arrived. You can get it here at:
http://developer.nvidia.com/object/melody_home.html
The things that this tool can do are downright impressive. I've seen a 100,000 poly model reduced to 500 that look almost
identical to the 100,000 poly model due to a combination LOD and normal mapping with this tool. The only visible difference was the edges were
slightly sharper than the original. You would only really notice it if you were really looking for the difference. This tool is definately worth taking a look at.