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3 Dimensional Chat / which format do you guys use?

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David Brand
21
Years of Service
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Joined: 10th Mar 2004
Location:
Posted: 29th Mar 2004 09:40
Hey, just wondering what format you guys use for making maps.
.bsp
or
.x?

Thanks
Niels Henriksen
21
Years of Service
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Joined: 23rd Jan 2004
Location:
Posted: 29th Mar 2004 18:46
Ascii.... building the map in matrix

--
Niels
zircher
22
Years of Service
User Offline
Joined: 27th Dec 2002
Location: Oklahoma
Posted: 29th Mar 2004 19:07
I use .X because I love the pick object command. But the answer is whatever works for you.
--
TAZ

ifman1
21
Years of Service
User Offline
Joined: 3rd Jul 2003
Location:
Posted: 29th Mar 2004 19:35
I'm building an editor right now that makes a matrix and a duplicate .x (or vice versa) so that I can still use all the get ground height commands and all that. Plus I can ghost one and use it as a texture "blending" layer. But I stay away from BSP. No particular reason why, just seems like another headache.
Shadow Robert
22
Years of Service
User Offline
Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 29th Mar 2004 20:29
Up until recently .X + in-dbp rendering engine.
However for a new project i'm working on, probably work on a new format; Currently i'm working with DBO for stuff, which is proving some fruitful results in terms of pure speed.

Hopefully with Service Pack 6.0 there will be C++ access to the DBO format, I've already been using the low-level mesh commands thanks to IanM's update for his Interface.

The new project means alot of new features must be developed to get it running at a reasonable speed.
Currently BSP just isn't worth the hassle unless your making a pure FPS.


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