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3 Dimensional Chat / can somebody make me a star?

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IBOL
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Joined: 30th Mar 2004
Location: @IBOL17
Posted: 31st Mar 2004 02:53
no, not famous...

but a 3D model of a star, like a 3D asterisk ( * ) ?

around the size of a SPHERE OBJECT RADIUS 10 ?

alternately, i could use a model that is a star (small, in the middle) with planet's orbitals drawn around it (like some drawn models of our solar system look) of course, all this condesed into a small space.

preferred format is .x
preferred joint/center of rotation would be the object's exact center
low poly is good poly 'cause i'd like to display >100 at a time.

thank you in advance

(these are to display a 3D map of a galaxy)

bob
wbarrett 26
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Location: New Jersey
Posted: 31st Mar 2004 04:58
Here is a very simple 5 point and 6 point star, is this what you want?
they are 56 and 68 polygons, respectivly.

the zip for both is right here in .x format
http://www.villaingames.com/stars.zip
here is a 24 polygon star with 6 points, but it has less depth to it
[/href]http://www.villaingames.com/star2.zip[href]
wbarrett 26
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Location: New Jersey
Posted: 31st Mar 2004 05:02
IBOL
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Posted: 31st Mar 2004 06:40 Edited at: 31st Mar 2004 09:21
hey, thanks man,

unfortunately, i cannot seem to get them to work.

i wrote a short routine that should (in my opinion) display the objects...it works with the ones i CREATE'ed , but not with the ones i LOAD'ed ... can't figure out why...

i am using dbpro TRIAL...actual product is on the way ...

could someone tell me what i'm doing wrong?
(my file path is right...i checked...)

thanks again,
bob
IBOL
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Posted: 31st Mar 2004 06:41 Edited at: 31st Mar 2004 06:44
HERE IS THE CODE I WAS USING AS A TEST.

i tried to post this in the code part of the reply section,
but it didn't show up...don't know why...
(and that smiley face is unintentional...)



sync on
sync rate 0
SET DIR "Cocuments and SettingsUserMy DocumentsMy Pictures"

SET DISPLAY MODE 1024, 768, 32
SET CAMERA ROTATION XYZ
COLOR BACKDROP 0
POSITION CAMERA 0,0,0
ROTATE CAMERA 0,0,0


LOAD OBJECT "star1.x",1
load object "star2.x",2
load object "star3.x",3
make object sphere 4,10
make object sphere 5,10
make object sphere 6,10



do

control camera using arrowkeys 0,5,5

position object 1,mousex(),mousey(),mousez()
position object 2,mousez(),mousex(),mousey()
position object 3,mousey(),mousez(),mousex()

position object 4,mousex(),mousex(),mousex()
position object 5,mousey(),mousey(),mousey()
position object 6,mousez(),mousez(),mousez()

sync
loop
zircher
22
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Location: Oklahoma
Posted: 31st Mar 2004 19:11
for testing try this before the sync...

point camera mouseX() mouseY(), mouseZ()

Umm, you do know that mouseZ() is the wheel value, yes?

Peter H
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Location: Witness Protection Program
Posted: 31st Mar 2004 19:15 Edited at: 31st Mar 2004 19:15
Quote: "Umm, you do know that mouseZ() is the wheel value, yes?"

hey! i didn't know that! thanks!

"Your wife is death. How? NO idea. But it is murder. REVENGE!!!!!!!!!"
IBOL
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Posted: 1st Apr 2004 01:06
point camera mouseX() mouseY(), mouseZ()

thanks, i tried that and it doesn't help.
as i said, i can see the three spheres,
but NOT the .x objects

what's the problem?
IBOL
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Posted: 1st Apr 2004 21:13
so i guess no one can help me then?
the .x objects are not displaying.
i made some terrible .x objects myself,
and they do disply (although they take to long to load...)

anyone else have any suggestions about 3D stars...perhaps
in another dbpro friendly format?

thanks,
bob
wbarrett 26
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Location: New Jersey
Posted: 2nd Apr 2004 01:27
if i think of it i will make them tonight after class as .3ds object. I am making the stars in lightwave then converting them to .x format. the stars showed up in DB for me

[href] http://www.villaingames.com [/href]
wbarrett 26
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Posted: 2nd Apr 2004 04:51
stars in .3ds formt
[href]www.villaingames.com/stars3ds.zip[/href]

[href] http://www.villaingames.com [/href]
IBOL
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Posted: 2nd Apr 2004 07:14
my friend,

thank you so much.

now i understand what was happening.

the images are MINISCULE on my screen,
and i just didn't see them in the .x format.

now i can get both to work.

thanks for that.

did you make those yourself?
can i use them?
i am turning out to be an absolutely HORRIBLE 3D modeler.

bob
no link
IBOL
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Posted: 2nd Apr 2004 08:55
hey, yeah, thanks again!

is there some TRICK to texturing
.x and .3ds images in DBPRO ?

i am able to texture the stars, but
i went and made some .x files in
DOGA (just tried it thanks to this forum!)
and my texture object command is not working.

i hope the 132 page manual is well written!
i'll be getting
dbpro full version hopefully within 3 weeks'
in the mail.
wbarrett 26
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Location: New Jersey
Posted: 3rd Apr 2004 03:58
Hey i have no probelm helping. and anything i ever post on the forums is free for anyone to use.

as for texturing. I am a lightwave user having a lot of trouble getting my uv maps to work with .x and .3ds objects.

good luck, and if time be willing I will help with anyones 3d modeling needs

[href] http://www.villaingames.com [/href]

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