Hey folks
This isn't really my specialised subject in game authoring, so any help would be greatly appreciated. I've searched the forum but to no avail, so here are my queries:
1) Texture Maps - How many? I have heard that using one single bitmap with all your desired images and then UV mapping specific parts of the bitmap to certain polygons will be more friendly on the graphics memory than using an individual bitmap for each image, even if the sum of the dimensions were the same.
2) What would be the recommended dimensions for this map(s)?
3) Animated textures? Is PLAY ANIMATION TO IMAGE suitable, even for transparency?
These enquiries apply both to low-poly object modelling and level modelling in the .x format.
Again, thanks for any help.
CompleXity
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