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Newcomers DBPro Corner / Applying a texture to a model with DBPro

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Melael Darkfury
20
Years of Service
User Offline
Joined: 29th Mar 2004
Location: UK
Posted: 3rd Apr 2004 03:32
Hi all,

I did look among the example programs and the posts here but all I have done is managed to confuse myself further, so any advice would be good.

There is an example ninja.x and an example ninja.bmp, I simply want to load the model (.x) and apply the texture (.bmp). That would need;

load "ninja.bmp",var
load object "ninja.x",var2

then I need a 'make mesh from object'?

I looked at the sample code in an html file which seemed to be the only reference to the ninja.x file, but this didn't seem to apply a texture. Should I say skin there? Sorry if my wording is incorrect.
indi
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 3rd Apr 2004 04:33
texture object command will texture an object but you may need to look into uvwrapping or uv mapping for a more defined texture.


fall down seven times, stand up eight
zircher
21
Years of Service
User Offline
Joined: 27th Dec 2002
Location: Oklahoma
Posted: 3rd Apr 2004 06:38
Also, many .X models have references to the textures included in them. So, you need the bitmap(s), but you don't have to load it since DB will do that for you when you load the .X file.
--
TAZ

Melael Darkfury
20
Years of Service
User Offline
Joined: 29th Mar 2004
Location: UK
Posted: 3rd Apr 2004 11:41
Thanks a lot!

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