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3 Dimensional Chat / Finished Mini

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Robin
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Location: United Kingdom
Posted: 5th Apr 2004 14:17 Edited at: 5th Apr 2004 14:18
Finally found some time to finish off my mini model I started ages ago, so here it is:



Modelled and rendered in Cinema 4D CE 6.

I realised I should have modelled the bonnet, doors etc. seperately, but it was too late, so I left it.

Any comments welcome,

Robin

http://www.thegameszone.tk | [email protected]
indi
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Location: Earth, Brisbane, Australia
Posted: 5th Apr 2004 16:20
neat great practise work.


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Jurgen
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Posted: 5th Apr 2004 17:50 Edited at: 5th Apr 2004 17:50
cool I like the shine of it, and the sharp texture. But just one question: How did you do the windows?

"Only when all the seas are poisened, only when all the trees have been cut only when all the animals are killed, people will understand that money can't be eaten..."
Van B
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Posted: 5th Apr 2004 18:06
Looks great!

Is that a nurbs model though? - I had no idea that Cinema4 was nurbs (currently looking for a nurbs modeller with a great renderer).


Van-B


The nature of Monkey was irrepressible!.
Penfold
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Posted: 5th Apr 2004 22:44
I would have loved to see your mini but...lol

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Robin
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Posted: 6th Apr 2004 13:13
Thanks for the comments
Jurgen: I used a glass material - reflection, refraction, transparency and sharp specularity.
VanB - I used the hyper nurbs smoothing in Cinema 4D if thats what you mean. I started off with a cube and extruded parts and moved points/faces around etc. and then put it all under a hyper nurbs subdivision thing to make it all smooth and nice
Penfold - Sorry about that - Let me know when you see it

Robin

http://www.thegameszone.tk | [email protected]
stann65
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Location: england
Posted: 6th Apr 2004 13:40
very good mini. It looks like one of those models that appear in '3D world' and 'computer arts' magazine.

geecee3
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Location: edinburgh.scotland.
Posted: 6th Apr 2004 16:47
very nice indeed, NURBS rock!

how about a low poly conversion using texture maps instead of shaders, for the games writers! 500-1000 polys.

it's very nice, but unless it can be used realtime, what good is it?

cinema 4d looks like it can do the bizz, i may have to give it a try.

Regards, GeeCee3.

regerds, GeeCee3

it's faster than shite off a hot shovel, honest.
geecee3
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Posted: 6th Apr 2004 17:12
can you bake textures with 4D?

it would look super amazing realtime with baked textures.

The more I see, The more I like.

are the hyperNURBS constructed within a low poly control mesh the same as SUB-DIVISION objects?

it's faster than shite off a hot shovel, honest.
actarus
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Posted: 6th Apr 2004 19:08 Edited at: 6th Apr 2004 19:12
HyperNURBS is NOTHING close to classic n.u.r.bs as known in softimage and/or Maya.


Cinema 4D's Hypernurbs object is yet another derivation from the catmull-clark algorithm therefore the exact same thing as Max's MeshSmooth modifier,except for the code itself...This is also true for any "Sub-D" function in any program.

They are SubdiviDED polygonal surfaces,nothing to do with parametric surfaces like nurbs or splinepatches.

In other words,NO,this isn't Nurbs it's polygon modeling.


Nurbs users should consider either rhino,amapi or Softimage.

SplinePatche users should consider Lightwave,animation master or the freeware spatch or hamapatch.

Later

Edit:oh and nice render although it could use a little Dirt but I'm sure that this isn't a problem with the latest c4d.

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But he can't look me in the eye,
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Robin
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Location: United Kingdom
Posted: 8th Apr 2004 15:35
Thanks for the comments,
I made it in the free version of cinema 4d (CE 6). I wanted to experiment with HDRI but I don't think thats possible in the free version.
I might try a low poly version, but I'm not sure
Robin

http://www.thegameszone.tk | [email protected]

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