HyperNURBS is NOTHING close to classic n.u.r.bs as known in softimage and/or Maya.
Cinema 4D's Hypernurbs object is yet another derivation from the catmull-clark algorithm therefore the exact same thing as Max's MeshSmooth modifier,except for the code itself...This is also true for any "Sub-D" function in any program.
They are SubdiviDED polygonal surfaces,nothing to do with parametric surfaces like nurbs or splinepatches.
In other words,NO,this isn't Nurbs it's polygon modeling.
Nurbs users should consider either rhino,amapi or Softimage.
SplinePatche users should consider Lightwave,animation master or the freeware spatch or hamapatch.
Later
Edit:oh and nice render although it could use a little Dirt but I'm sure that this isn't a problem with the latest c4d.
BlackBird thinks he owns the sky,
But he can't look me in the eye,
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