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### 3 Dimensional Chat / 3DS Max is working against me, will some one plase help

Message
Posted: 2nd Dec 2002 01:08
I have a car as object 10, and my terrain created in 3DS Max is object 1001. When I run the proggy, I see my car and I see my land, however it will not move forward. When I turn off collision it will, my car will then move but through the rolling hills.

How do I get in to stay on top pf terrain and climb and go down the hills like a car in rough terrain should??!

my code;

SET DISPLAY MODE 1024, 768, 16
sync rate 60 : hide mouse
SET TEXT SIZE 20

Fog on
Fog distance 2000
Fog color RGB(128,128,128)
Color Backdrop RGB(128,128,128)

position object 10,950,0,900
position object 1001,750,320,0

Rem Main loop
Do

Rem Store Object angle Y in aY#
aY# = Object angle Y(10)
Rem Control input for camera
If Upkey()=1 then Move object 10,10
If Leftkey()=1 then Yrotate object 10,Wrapvalue(aY#-5)
If Rightkey()=1 then Yrotate object 10,Wrapvalue(aY#+5)

Rem Detect collision
If Object collision(10,1001) then position object 10,X#,0,Z#
Rem get player object position and store in X# and Z#
X# = Object position x(10)
Z# = Object position z(10)
Rem get new camera position and store in cZ# and cX#
cZ# = Newzvalue(Z#,aY#-180,100)
cX# = Newxvalue(X#,aY#-180,100)
Rem position camera
Position Camera cX#,45,cZ#
Rem point the camera at the player object
Point camera X#,25,Z#+20

score=score+1
rem score tracker
set cursor 50,20
print "score: ",score
set cursor 50,40
print "speed: ",Speed
set cursor 50,60
print "Frames Per Second: ",SCREEN FPS()
rem

Rem Refresh Screen
Sync

Loop

thnax in advance for you expertise and help!
cypher
Posted: 2nd Dec 2002 01:16
here is a snapshot of the game I am trying to make

www.gamedevvault.com/db/myfirstgame.jpg