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3 Dimensional Chat / My sword "The Death Dealer"

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WoW is WOW
22
Years of Service
User Offline
Joined: 21st Jun 2003
Location: Australia
Posted: 6th Apr 2004 03:04 Edited at: 6th Apr 2004 11:40
Like my sword, any opinions critics? It was modelled in Rhino3D and rendered in it. I don't know how to texture so I just assigned it colours. It's updated.
Here's pic.
http://www.angelfire.com/moon/br3nt0n/Sword.JPG
WoW is WOW
22
Years of Service
User Offline
Joined: 21st Jun 2003
Location: Australia
Posted: 6th Apr 2004 03:19
Oh how do I find out how many Polies it has?
Tapewormz
22
Years of Service
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Joined: 15th Sep 2002
Location: Winnipeg, Mantoba, Canada
Posted: 6th Apr 2004 05:12
Looks pretty darn good. Is it a short sword or a long sword? My only suggestions would be a) if it's a long sword, give the hilt a smaller diameter. b) if it's a short sword, make the hilt longer.

I looks like it would hurt to get clubbed with it for sure.

Quote: " Timesoft - Your wife is death. How? NO idea.
But it is murder. REVENGE!!!!!!!!!"

Hands down the funniest synopsis for a game ever. All your base are belong to us!
WoW is WOW
22
Years of Service
User Offline
Joined: 21st Jun 2003
Location: Australia
Posted: 6th Apr 2004 11:38
Check it out, I made the handel smalled so that the sword looks bigger. Click the first link, it's updated.
John H
Retired Moderator
22
Years of Service
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Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 6th Apr 2004 18:26
Hilt needs to be a bit longer and skinnier, even to be wielded with one hand Nice job tho, does look sorta poly heavy >.<


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Penfold
21
Years of Service
User Offline
Joined: 3rd Dec 2003
Location: RED postbox houses of parliment
Posted: 7th Apr 2004 01:06
You need to give the blade some feeling..I do real sword fighting in a medieval group and unless the blade is supposed to look like tin-foil you need to thicken it slightly or put some mediating lines down it to make it look thicker.

'Ooh 'eck chief'...'crumbs'
indi
22
Years of Service
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 7th Apr 2004 10:02
I know whats wrong with it,
it needs a roleplaying engine



fall down seven times, stand up eight
WoW is WOW
22
Years of Service
User Offline
Joined: 21st Jun 2003
Location: Australia
Posted: 7th Apr 2004 11:02
The reason why the blade is so plain, is that blade details, will be part of the texture. And rhino3D doesn't seem to let me rotated in one direction only, just uniform scaling.
blaxkx
21
Years of Service
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Joined: 4th Apr 2004
Location:
Posted: 7th Apr 2004 19:47
Cool sword!

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