Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Geek Culture / Some Cool Equations I came up with.

Author
Message
Great Knight
21
Years of Service
User Offline
Joined: 25th Feb 2003
Location:
Posted: 6th Apr 2004 06:41
I am working on this text based game with my friend and I was thinking of some equations to use for the stats.

Strength-For HP,Attack,Defence
Stamia-For HP,SP,Turn
Condition-Determines your HP
Elements-Determines your SP
Dex-Determined Dodge Skills

Attack
+Strength

Defence
+Strength-1(It will not go below 0)

HP(Condition)
Condition*2^(sqrt(stamia))

SP(Element)
Elements*2^(sqrt(stamia))

Dex
Enemy Dex+Your Dex=Total Dex

Then you find the percent of your dex out of the total dex. Say you got 50 dex and the monster has 0 you got a 100% chance of dodgeing it. Say the monster has 50 dex. Then you got a 50% chance of dodgeing it, one more example. Say the monster got 150 dex then you got 25% chance of dodgeing the enemy.

So think my equations are cool. I think they are. I might have to add a Hit one or edit some of the dex one, but so far they feel good.

AMD Atherlon 2400+ XP, 380 DDr memeory, ATI Radeon 9000 64 DDR, Windos XP home edition.
-----------------------And a Katana.
Teh Go0rfmeister
21
Years of Service
User Offline
Joined: 17th Aug 2003
Location:
Posted: 6th Apr 2004 20:06
i guess it depends on the game genre, in an RTS the formulas would become more complicated than that.

http://www.tinnedhead.tk under re-construction.

Login to post a reply

Server time is: 2024-09-21 15:40:14
Your offset time is: 2024-09-21 15:40:14