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Plugged
22
Years of Service
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Joined: 30th Nov 2002
Location: Hertfordshire
Posted: 8th Apr 2004 03:28
hay does any one know an effective way to get i need grass and plants effect the idea is in short of a beach at the top of the beach when the matrix is high over 225 should i want the program to create some foliage, don't worry it just has to look good the player will not go in around it so 2d is an option. can anyone help. reply if your can help thx!

sorry if none of that made sense it late, reply with the bits you didn't understand.


Work Hard; Play Harder ;
andrew11
22
Years of Service
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Joined: 23rd Feb 2003
Location: United States
Posted: 8th Apr 2004 04:39
I was thinking of a grass effect the other day...

A second plain or matrix slightly above the ground that is textured like grass with lots of holes (transparent). Then, you would randomly move it, or scroll the texture to look like grass in the wind..

Not sure if it will work, or look any good, but worth a shot, i guess.

Then theres always shaders... Ive never tried them, but there might be one for grass, I dunno.. My comp doesent even handle shaders.. Crappy video card.. lol

"All programmers are playwrites and all computers are lousy actors" -Anon
las6
22
Years of Service
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Joined: 2nd Sep 2002
Location: Finland
Posted: 8th Apr 2004 13:31
it can work, but it would require many layers stacked on top. So that would effectively raise the polycount And be slow because of all the overlaying transparent parts.

is the view locked all the time? Or what do you mean that the player won't go around it?

Easy way is to make small pieces of grass and just have many of them. the usual "crossed plains" -method should be good enough for that. The point is to re-use these pieces of grass so that they only "show up" on the ground near the player.


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Plugged
22
Years of Service
User Offline
Joined: 30th Nov 2002
Location: Hertfordshire
Posted: 8th Apr 2004 14:03
sorry guys i think your getting the wrong idea rather than flat grass i need over grown grass with plants and small trees to kinda of block both the player and his/her view. It sort of for a jungle level and i need the player to stay on the path and soon that i don't have to make huge landscape block the view of the camera with over grown bushes. I was think like 2d textured plains put on transparent, but i can't find any textures and i have tried making my own one but that didn't work very well, can any one help?


Work Hard; Play Harder ;
TheOneRing
21
Years of Service
User Offline
Joined: 28th Aug 2003
Location: Right here.
Posted: 8th Apr 2004 16:10
I found a grass 3DS file you can use. Perhaps you can do like las6 said and clone the grass object, and "resuse" the objects by always moving them in front of the player (similar to Asheron's Call 2). You can download it from my site at http://www.mighty-atom.com/d-zone/downloads/grass.3ds.

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