Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

3 Dimensional Chat / Is BSP my only option

Author
Message
Mr Monkey Man
21
Years of Service
User Offline
Joined: 22nd Feb 2004
Location: UK
Posted: 8th Apr 2004 23:19
Is importing a bsp file the only way I can import a world into my game apart from creating it at runtime with cubes etc.
Thankyou

*For every problem you come across you gain something from correcting it, I hope.
APEXnow
Retired Moderator
22
Years of Service
User Offline
Joined: 15th Apr 2003
Location: On a park bench
Posted: 9th Apr 2004 03:08
No, you can create levels using any modelling application that can export any model format supported by DarkBASIC Professional, although .X is a popular format.

Check out the 3D modeller programs available from the sticky thread of 3 Dimensional Chat. I would also recommend Cartography Shop. A demo can be downloaded from the World Building menu at the top of the page.

BSP is ideally used for indoor locations and can be created using Valve Hammer. A thread has also been created to deal with BSP issues, located here - http://www.thegamecreators.com/?m=forum_view&t=23443&b=3 - 'The Ultimate BSP Thread'. It details links to obtain the necessary tools if you need them.

Because DB's collision system isn't suitably implemented when dealing with .X geometry, I would also suggest that you take a look at Nuclear Glory's collision plugin system for DarkBASIC Professional which can handle large .X map files - http://www.nuclearglory.com

Hope this helps.

Paul.


Mr Monkey Man
21
Years of Service
User Offline
Joined: 22nd Feb 2004
Location: UK
Posted: 9th Apr 2004 12:44
Thanks Apexnow

Does that mean I can import levels saved as .3ds? and if I can would the built in collision system be able to handle the file itself.
Thanks

*For every problem you come across you gain something from correcting it, I hope.
APEXnow
Retired Moderator
22
Years of Service
User Offline
Joined: 15th Apr 2003
Location: On a park bench
Posted: 9th Apr 2004 15:44
You can import 3DS files, but DBPro's polygon collision system, which is what you'll probably need to use with map files, is difficult at best. To perform such collision, you'll either need to use the INTERSECT OBJECT command, but it is rather slow. I'd seriously suggest investing $15 and use Nuclear Glory's collision DLL. It's fast, easy to use, and accurate.

Paul.


Login to post a reply

Server time is: 2025-06-29 14:43:54
Your offset time is: 2025-06-29 14:43:54