I can`t read minds, what x,y,z are you talking about?, object dimensions?, world co-ordinates?, rotation angles?, scale?, if it`s any help I assume a scale of 1 world unit to one meter, so a box 1,1,1 is one meter square, and if you position it 5 units away then its 5 meters along from you, and I place the camera 1.8 units above the floor which seems to be about right for my eye height in the real world, so a 12meter lorry trailer is 12 units long in my code, everything else is based around that, if you are facing "cybernorth" (default direction) then x+ co-ords are to the right and x- are to the left, with 0 in front of you and y+ are above the floor and y- are below the floor, while z+ are ahead of you and z- are behind you, hope thats some help, next time try to make it clear just what you are talking about, and where some code is not working then post the example so we can see if you have made any typo`s or logical errors in the code, thanks.
Mentor.
PC1: P4 hyperthreading 3ghz, 1gig mem, 2x160gig hd`s, ATI radeon 9800 pro gfx, 6 way surround sound, PC2: AMD 1.2ghz, 512mb ram, FX5200 ultra gfx, stereo 16 bit soundblaster, ups.