lol
Oki, how much do you know about modelling, cos this will greatly affect what you can understand about it.
To be brief though, UV mapping is a method of mapping 2d textures to a 3d object, by assigning each vertex a position in 2d space, with U and V for X and Y.
Most 3d package will contain help files, so look through them for help. You could also try looking for tutorails on the net
Also, your sig has an extra * in the word f*****g
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