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Newcomers DBPro Corner / Hovercraft movement help

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Message
Hopilite
20
Years of Service
User Offline
Joined: 19th Jan 2004
Location:
Posted: 11th Apr 2004 00:33
Can anyone create a code in DBC that will simulate movement of something like a hovercraft? I would like to have an object move in one direction, rotate to another direction, accelerate, and smoothly shift from the first direction to the second.

Thanks

Some people say 2+2=Fish.
I don't.
BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 11th Apr 2004 01:18
As well as your main vehicle, add another limb or glued object. This extra object will determine the way you want to travel, and you can get your main object to rotate towards this position with as much or as little lag as you like.

BatVink (formerly StevieVee)
http://facepaint.me.uk/catalog/default.php
Bishop
21
Years of Service
User Offline
Joined: 18th Dec 2002
Location: In my favorite chair...
Posted: 11th Apr 2004 01:34
why not look at the binary moons limit rush tutorial....it has great controls....you can get it from the developers network tutorials if your interested

cheers,
Bishop

"When you were born, you cried and the world rejoiced. Live so when you die, the world cries and you rejoice."
Spaceman Spiff
20
Years of Service
User Offline
Joined: 27th Jan 2004
Location: Smacking my head on your keyboard.
Posted: 11th Apr 2004 06:58
Does the Binary Moon tutorial work with DBPro?

Takes one to know one
sponge008
20
Years of Service
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Joined: 8th Feb 2004
Location: MA, USA
Posted: 20th Apr 2004 04:55
There are only around 10 DBC commands not in DBPro...
Black Hydra II
20
Years of Service
User Offline
Joined: 26th Nov 2003
Location:
Posted: 20th Apr 2004 05:04
No it doesn't run with DBPro. It is something about the matedit matrix attatchment. The movement code works okay however.

"Damn had to remake account!" direct quotation from previous account.
Phaelax
DBPro Master
21
Years of Service
User Offline
Joined: 16th Apr 2003
Location: Metropia
Posted: 20th Apr 2004 10:00
Try this, for a frictionless environment.



"eureka" - Archimedes
Phaelax
DBPro Master
21
Years of Service
User Offline
Joined: 16th Apr 2003
Location: Metropia
Posted: 20th Apr 2004 10:04
Ok, and here's the same thing with a friction variable. Gets the desired effect, but not sure if i implemented it properly.



"eureka" - Archimedes

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