Im exporting my model from 3dsmax 6 using the pandasoft .x exporter and my model contains bone animation in one leg, i was going to continue if that leg worked ok.. but it didnt. When i put the model into dbpro the leg was all stretched out in funny directions without me even using the animation and you could see the bones where the leg should be!
Screenshots:
(with links just incase)
In 3ds max:

http://www.geocities.com/clownpaint_tk_gameserver1/3DS.jpg
In DB Pro

http://www.geocities.com/clownpaint_tk_gameserver1/DBP.jpg
oh and the model is low poly because i made it for a rts game i hope to make