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3 Dimensional Chat / Is it possible to use bone animations with .3ds models?

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Dug
21
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Joined: 11th Nov 2003
Location: London, England
Posted: 12th Apr 2004 01:49
Is it possible to use bone animations with .3ds models?

Thanks for any replies to this
Lascerus
21
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Joined: 14th Feb 2004
Location: spaced out
Posted: 12th Apr 2004 02:54
I suppose so. I saw your other post and i did some research well looked it up actually. If you import them then you should. Exporting them should as well. I havent looked into it in detail but I am going to need it in the future. So I'll keep checking and I'll let you know.

Stiyyiille
A concept of greatness
Dug
21
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Joined: 11th Nov 2003
Location: London, England
Posted: 12th Apr 2004 03:14
I'm having a hard time, because I can get half of what I want to work with .3ds models in DBPro... and I can get the other half of what I want to work with .x models!

Basically, when I export a model from 3d Canvas to a .x model, the bone animations work perfectly. But for some reason, I seem to have little control over how the object responds to light in DBPro! Which is causing me to tear my hair out. When I export a model to .3ds, the lighting on the object comes off much smoother AND I can colour each individual limb (Which is a must-have) but the animations refuse to play.

Surely there is a way for me to make my .x models have smoother lighting and not reflect solid bright white, and allow me to colour each limb (It wont even let me colour the object).

The best way I can explain my problem with the lighting with .x models is that it looks like it's specular lighting is set to full blast and I can't tone it down with any of the specular-related light commands.

If anyone can help me then pleease, I am nearly bald and fingernail-less! Thank you!
Lascerus
21
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Joined: 14th Feb 2004
Location: spaced out
Posted: 12th Apr 2004 03:26
which raytracer are you ausing pov ray or renderman. Check to see the amount of lights in the scene. Try deleting all the lights. Also check the light properties. I'm not too good in that area yet. but i'll see what i can come up with.

Stiyyiille
A concept of greatness
Rage_Matrix
22
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Joined: 14th Dec 2002
Location: Brighton, UK.
Posted: 12th Apr 2004 06:14
http://www.thegamecreators.com/?m=forum_view&t=28337&b=1

...Might help with your specular lighting problem, might not.

www.tronsoftware.co.uk
AMD Athlon XP 1700+, 180GB HDD, 512MB DDR RAM, ATI Radeon 9700 Pro 128MB DDR, Windows XP Pro, DirectX 9.0b
indi
22
Years of Service
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 12th Apr 2004 06:14
use the dbp specularity command to prevent the washed out look


fall down seven times, stand up eight

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