Hello Every one! After a long hiatus of taking a break from programing so io can work on a model in my next game, then spring break, then texturing, im finaly back! I finished the fighter game i have been working on, it was mostly a learning project. Now i am going to make a much more serious game, one that utilizes all the tecniques i learned.
My next game will be a tank fighting game, i want it to be alot like the tank fighting in battle feild 1942 (w/o infantry, aircraft are a possiblility though) or battletanks for the N64. I know how to do most stuff but i am missing a key componet, on that was not covered in my all spaceship game, that is terrain following. What i mean by that is having the vehicals roll over hills-bumbs-ditches, etec and have it move appropriatly, not just stay the same altitude. Does anyone have a tecnique/code they use to solve this problem that they would be willing to share with me? I dont want anything too advanced just a realy basic system.