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3 Dimensional Chat / Difficulty with texutres

Author
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TheOneRing
21
Years of Service
User Offline
Joined: 28th Aug 2003
Location: Right here.
Posted: 14th Apr 2004 03:14
Ok. This is my very first experience in 3D modelling, and I suck royally... I'm having an issue with my textures. I've made an enemy ship model in 3DS Max 5, textured it with a bitmap, and exported it as 3DS. I then used the old DBConv.exe from DB Classic to make it an X file. Now my texture doesn't load with my X file!

Here is the X file:


As you can see (near the top), the texture filename is there, and I've made sure that the bitmap is in the same directory as the X file. No textures when I load it in DBPro, however.

Any ideas?
zircher
22
Years of Service
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Joined: 27th Dec 2002
Location: Oklahoma
Posted: 14th Apr 2004 05:16 Edited at: 14th Apr 2004 05:19
Bad .X file. I loaded it into Indotek's Materialize 3D and got this error:

Quote: "MeshMaterialList:nFaceIndexes does not equal Mesh:nFaces
Faces with unassigned materials will be assigned to material zero if possible."


I applied some basic texture coordinates to the model.
--
TAZ



You might want to try using Milkshape 3D as a translation program. Import the file as Autodesk 3DS and export as .X possibly with some tweaks using the materials tab and texture coordinate editor in MS3D.

I'm sure there are other tools, I just mention MS3D since it is a nice program for game models.

TheOneRing
21
Years of Service
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Joined: 28th Aug 2003
Location: Right here.
Posted: 14th Apr 2004 17:17
I tried export from Milkshape using various option, and none worked for me. In fact, the Mesh Viewer that comes with the DirectX SDK will not view them either. It funny cause I did another model in 3DS that worked ok. Any tips on the export process using Milkshape?
TheOneRing
21
Years of Service
User Offline
Joined: 28th Aug 2003
Location: Right here.
Posted: 14th Apr 2004 17:34
I'm not sure how the UV coordniates got goofed when I exported to 3DS from 3DS Max, but they did. I re-exported, converted to X using Lithunwrap, and all is well! Thanks for the help!

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