step by step
you should have a file you saved from your modeler with a name
you gave it
like "battlecar.x"
make a new project in the editor called test, then save it, this will give you a folder called test you can place your scource and exe in.
in the test file type the lines
sync on:sync rate 0
load object "battlecar.x",1
do
turn object left 1,1
sync
loop
where "battlecar.x" is replaced with the name of your models file (but leave the quotes around the name)
open your project folder in the darkbasic folder (inside the projects folder)
copy your "battlecar.x" file to this folder
compile and run the code, you should have your model rotating in the middle of the screen.
if you applied textures to the model then they will need to be in the same folder too, otherwise it will just come up off white.
if you have the file in another folder then you can change the name to a path like this
load object "C:\program files\modeler\models\battlecar.x",1
which gives you an absolute path from drive C, or relative from where you are, eg
load object "models\combat\battlecar.x",1
will look for the folder models in your project folder, then the folder combat inside that, and then the file, hope that helps.
Mentor.
PC1: P4 hyperthreading 3ghz, 1gig mem, 2x160gig hd`s, ATI radeon 9800 pro gfx, 6 way surround sound, PC2: AMD 1.2ghz, 512mb ram, FX5200 ultra gfx, stereo 16 bit soundblaster, ups.