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3 Dimensional Chat / How to get MIlkshape3D animation working in DBC

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hens_pace
21
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Joined: 17th Apr 2004
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Posted: 17th Apr 2004 17:24
I had been unable to getting the DirectX files created by Milkshape3D to animate in DBC. The models look okay but didn't animate. However, I now have a fix that appears to work.

- Create the model in Milkshape3D as normal.

- Rename each joint to have a consistent suffix. I used JDK so my joint names are like right_kneeJDK, left_kneeJDK etc. The reason for this will be clear in a minute.

-Export the model and animation using the DirectX(JT) export.
Format DirectX Retained Mode. NOT binary and no templates.

-When the file has been created open it in WordPad or another editor.

-Do a global search and replace to change all occurences of JDKAnimation to JDK

(Obviously change this if you used a different suffix)

Save the file and it should now animate correctly in DBC.

Hope this helps. If this is all a waste of time because I was doing something else wrong let me know.

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