Hi all - first post on the board. Just awaiting my copy of DBPro, so I'm starting on 3dCanvas in the meantime.
I just wondered if I could ask a couple quick questions:
1) What's a recommended range of polys per character in a 3d game? I know it's also going to matter what sort of detail is in your world, etc. Just hoping I can hear what people consider generally acceptable.
2) These .dbo files that everyone's talking about... it doesn't seem to be an export format for 3d Canvas. I'm sure there's a plugin or transformation app around here, so I won't ask about that (I'll save everyone the need to say 'search the forum'). But what I'm wondering is - shouldn't that be a requirement of 3DC, since it's the 'official' Dark Basic modeler?
Okay - game on!