thats what lord helmet told you to do, this is the same thing in actual code.
sync on:sync rate 60
make object sphere 1,3
color object 1,rgb(255,0,0)
for i=2 to 20
make object sphere i,1
position object i,rnd(10)-5,rnd(10)-5,rnd(10)-5
color object i,rgb(rnd(128)+120,rnd(128)+120,rnd(128)+120)
next i
do
position camera 0,0,0
if leftkey() then turn camera left 1
if rightkey() then turn camera right 1
if downkey() then pitch camera down 1
if upkey() then pitch camera up 1
move camera -4
sync
loop
basical you place the camera at the center of the object and then rotate the camera, then move it backwards so you are above the "planet", then do a sync, so the final position is seen.
Mentor.
PC1: P4 hyperthreading 3ghz, 1gig mem, 2x160gig hd`s, ATI radeon 9800 pro gfx, 6 way surround sound, PC2: AMD 1.2ghz, 512mb ram, FX5200 ultra gfx, stereo 16 bit soundblaster, ups.