Hi,
I am wanting to create a dungeon style map level and was wondering which is best, performance wise..
1. Making lots of little objects, such as corners, dorrways, wall segments etc.. and peicing them together within DB
or
2. Make the entire base map (except for furniture and stuff) and throw it into DB as ONE object?
Obviously the latter method will have many more polys than the first (per object, i mean)
So which is best? Opinions please....
Thanks
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