the "good one" is the one you understand, there are lots of tutorials out there, but you don`t want a lesson on phongs and shaders if you can`t draw a circle, stick to code that runs in DX, it isn`t as hard as you would think, the hardest part is the header that initialises it properly, and you can make a function out of that, Dos games and the like will be history for the most part in under 5 years and most likly won`t run on XP or Longhorn systems anyway, if you make a game it helps if someone other than you can see/play it
, not much use making a game ten times better than QuakeII if only you can play it.
BTW I apologise for my earlier post, us old guys get irritable at times
, sometimes a post looks dumb when when it isn`t realy (a few more words would have helped) I kinda get a hair trigger on `em
Mentor.
ps links (old guys get forgetful too)
http://www.gametutorials.com/
http://www.cprogramming.com/tutorial.html
reference
http://www.kegel.com/academy/tutorials.html
PC1: P4 hyperthreading 3ghz, 1gig mem, 2x160gig hd`s, ATI radeon 9800 pro gfx, 6 way surround sound, PC2: AMD 1.2ghz, 512mb ram, FX5200 ultra gfx, stereo 16 bit soundblaster, ups.