I use 3ds max for all of my modeling needs, but for things like game levels, which I like to keep all as one object (for the lightmap), the problem becomes trying to put multiple textures onto one object.
How do other people do this? My old method was to make a multi/sub-object texture, and then give individual faces of the object I'm texturing a material ID. Like make the material ID of some faces 2, then in the multi/sub-object texture make the grass texture ID 2, and it works. But a lot of times when I export this to .X and into Dark Basic Pro, it loses all of the textures. I'm curious as to how other people do this?