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3 Dimensional Chat / Multiple textures on a .X in 3ds max?

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QuothTheRaven
22
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Joined: 2nd Oct 2002
Location: United States
Posted: 21st Apr 2004 08:23
I use 3ds max for all of my modeling needs, but for things like game levels, which I like to keep all as one object (for the lightmap), the problem becomes trying to put multiple textures onto one object.

How do other people do this? My old method was to make a multi/sub-object texture, and then give individual faces of the object I'm texturing a material ID. Like make the material ID of some faces 2, then in the multi/sub-object texture make the grass texture ID 2, and it works. But a lot of times when I export this to .X and into Dark Basic Pro, it loses all of the textures. I'm curious as to how other people do this?

AlecM
22
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Joined: 26th Aug 2002
Location: Concord, MA
Posted: 21st Apr 2004 10:34 Edited at: 21st Apr 2004 10:34
There isnt an efficient way to do it if its all 1 limb. You could put all of your objects together in max, lightmap, then detatch them all again. Then export them all together. Thats what i would do... kinda slow, you may want to write/find a script for it.

QuothTheRaven
22
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Joined: 2nd Oct 2002
Location: United States
Posted: 21st Apr 2004 18:41
The problem isn't lightmapping, it's the actual textures.

zao420
21
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Joined: 5th Aug 2003
Location: Canada
Posted: 22nd Apr 2004 06:57
i use the multi/sub-object and doesn't have a problem with them showing up in DBP.. are you putting all the textures in the same folder as the model..

is this a bad way to do it?

AlecM
22
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Joined: 26th Aug 2002
Location: Concord, MA
Posted: 22nd Apr 2004 09:43
zao420: you say that multisubs work with DBP? i have tried this multiple times before and it hasn't worked. (I think it was under p5)

LoKiDeCaT
22
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Joined: 28th Aug 2002
Location: United States
Posted: 22nd Apr 2004 09:47
Generally I'd just

Edit Mesh
Select Polys
Open Material editor
Apply texture
UVMap it.

Lather Rinse Repeat.

Export.

Didn't have any problems using multiple textures on a map.

Depends on what .X exporter you are using a wager.

Loki D'Cat - Modeller, Composer, Animator
Nerdsoft Creations
AlecM
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Concord, MA
Posted: 22nd Apr 2004 10:36
hmm. i will have to take another look.

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