Its pretty simple really,
when your drawing your sprites using MS Paint or whatevr you would need to use the get imgae command. This takes the left,bottom,right and top co-ordinates of the sprite in that order. So something like.
` sets up variables
plx=100
ply=100
`loads an image you've already drawn and saved in the DB file
load image "alien.bmp",1
`"cuts out" whatever part of that image you want to use.
get image 1,12,65,87,21,1
` turns your piece of the image into a sprite.
sprite 1,plx,ply,1
You would then put something like.......
if rightkey()=1 then plx=plx+5
Which would add 5 to the variable plx, wich you "stuck" to your sprite in the first block of code, so if you want, as plx moves your sprite is "stuck" to it and moves aswell.
You'e probaby had a look at scouseknight's tutorial which can beat an explanaton like this 10 fold but if you do want any help just shout.
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