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DarkBASIC Discussion / Reflective and transparent material

Years of Service
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Joined: 3rd Oct 2002
Location: Hell
Posted: 5th Dec 2002 02:51
So does everyone know about the transparent and relfective materials in 3d studio max? Or the cool water in Tekken 4 and Star Fox Adventures? Well how do you make that type of object/material in Darkbasic??? Raytrace and stuff... Water is what I mean not the ghost object + water texture crap most people use the reflective and transparent stuff of the quality games.
We could have handled that better.
Years of Service
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Joined: 2nd Oct 2002
Location: United States
Posted: 5th Dec 2002 02:57
DB regular can't really handle raytracing and reflection without really amazing custom coding...thats a big plus of dbpro

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