Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

DarkBASIC Discussion / More about BOB NOT EXISTING

Author
Message
aprilfan
21
Years of Service
User Offline
Joined: 3rd Oct 2002
Location: Hell
Posted: 5th Dec 2002 03:51
load image "Adventure.bmp", 205
Sprite 1, 50,50, 205
sync
`load world
MagicLoad("level1",1,1,1)

delete sprite 205
sync

Here's the code I'm using except the "adventure.bmp" can be any given bmp and I still recieve the same error, please tell me if I'm just doing something dumb or if there is a real problem help me correct it.
We could have handled that better.
QuothTheRaven
21
Years of Service
User Offline
Joined: 2nd Oct 2002
Location: United States
Posted: 5th Dec 2002 04:30
you loaded Adveture as an image, not a sprite. You can't delete the sprite if you didn't make it a sprite. The sprite is sprite 1 that you made with the command.
aprilfan
21
Years of Service
User Offline
Joined: 3rd Oct 2002
Location: Hell
Posted: 5th Dec 2002 05:44
thanx, that was certainly a dumb thing for me to do... thanx for the patience db comunity

We could have handled that better.

Login to post a reply

Server time is: 2024-04-25 13:56:05
Your offset time is: 2024-04-25 13:56:05