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2D All the way! / 320x200

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bunghole
22
Years of Service
User Offline
Joined: 10th Feb 2004
Location: Finland
Posted: 22nd Apr 2004 10:45
Does the program become much slower when display mode switched to 320x200 mode? Cuz I started program in that resolution and it's VERY slow.
MikeyP
22
Years of Service
User Offline
Joined: 21st Aug 2003
Location: Manchester, UK
Posted: 22nd Apr 2004 23:19
Um, In theory this should be faster, but I think maybe if your card doesnt support 320x200 maybe the software has to do more work... hence the speed difference, maybe not... I'm a n00b
The Holy One
22
Years of Service
User Offline
Joined: 12th Jan 2004
Location: Sweden
Posted: 23rd Apr 2004 00:24
Why are you using 320x200 any way?
bunghole
22
Years of Service
User Offline
Joined: 10th Feb 2004
Location: Finland
Posted: 29th Apr 2004 09:57
U know these old kickass games, that we used to play when we were just little kids. For nostalgy it's great to remake them or do as terrible lookin' as fun as 10 years ago. Or even try. That's why.
bunghole
22
Years of Service
User Offline
Joined: 10th Feb 2004
Location: Finland
Posted: 29th Apr 2004 09:58
I believe that GeForce 4 supports 320x200...
Pincho Paxton
23
Years of Service
User Offline
Joined: 8th Dec 2002
Location:
Posted: 29th Apr 2004 11:32
Well it should be very fast, but you could always use 800*600 res. Just make the graphics blocky.

las6
23
Years of Service
User Offline
Joined: 2nd Sep 2002
Location: Finland
Posted: 29th Apr 2004 15:48
actually, you should be using 320x240! that's the correct scale. (half of 640x480, which has the right 4:3 ratio)


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The Holy One
22
Years of Service
User Offline
Joined: 12th Jan 2004
Location: Sweden
Posted: 29th Apr 2004 19:15
Only on the PC older computers like the C64 had 320x200 and others had only 240x192
Pincho Paxton
23
Years of Service
User Offline
Joined: 8th Dec 2002
Location:
Posted: 29th Apr 2004 20:19
The problem is though that not all computers can display 320*200. I'd go for 800*600 for future compatibility.

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