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3 Dimensional Chat / Texture mapping gets messed up

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Emperor Baal
21
Years of Service
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Joined: 1st Dec 2003
Location: The Netherlands - Oudenbosch
Posted: 22nd Apr 2004 17:19
Ive uv-mapped my scene in anim8or, take a look:



but it looks like this in darkbasic when I export it as a 3DS file.



does anyone know how to fix it?

Quote: "
UPDATED

Amd 2800+ 1024mb pc3200 A7N8X - Deluxe Ati Radeon 9800PRO 256mb
"
zircher
22
Years of Service
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Joined: 27th Dec 2002
Location: Oklahoma
Posted: 22nd Apr 2004 20:41
It looks like your house is rotated and we're looking at the roof.
--
TAZ

Emperor Baal
21
Years of Service
User Offline
Joined: 1st Dec 2003
Location: The Netherlands - Oudenbosch
Posted: 23rd Apr 2004 09:05
Thats the problem, its NOT rotated. The stone-textures are replaced with the roof-textures and the dark spot on the floor is replaced with normal grass aswell :S

Quote: "
UPDATED

Amd 2800+ 1024mb pc3200 A7N8X - Deluxe Ati Radeon 9800PRO 256mb
"
Emperor Baal
21
Years of Service
User Offline
Joined: 1st Dec 2003
Location: The Netherlands - Oudenbosch
Posted: 26th Apr 2004 02:06 Edited at: 26th Apr 2004 02:06
Ive got it fixed, I was using two different textures on 1 object, 3DS + darkbasic doesnt like that.

See for yourself:


btw, its for a math-collision example and the textures will be free.

Quote: "
UPDATED

Amd 2800+ 1024mb pc3200 A7N8X - Deluxe Ati Radeon 9800PRO 256mb
"
Siege
21
Years of Service
User Offline
Joined: 23rd Nov 2003
Location: Norway
Posted: 27th Apr 2004 19:43
WOW!!! Good Thexure how the H*** do you do it???

SiegeDelux@:

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