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Newcomers DBPro Corner / how can i get maya 5.0 files into the db beta

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the darkone
20
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Joined: 21st Apr 2004
Location:
Posted: 23rd Apr 2004 23:23
i need to know how i can get my maya 3Dmodels into
my darkbasic classic beta
can anyone of you help me i
am trying to make an fps game so i need help with some
things in it
apophis
21
Years of Service
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Joined: 14th Jul 2003
Location:
Posted: 24th Apr 2004 02:49
1. Export the model as a .x file.

2. Use the load object command
syntax = load object "object path and filename","object number"

*Put the following commands in your main loop

3. Use position object command to place the object where you want it.
syntax = position object "object number",x,y,z

4. Use the show object command to make sure the object is visble.
syntax = show object "object number"

5. You may also have to use the scale object command if the object is loaded to big or small.
syntax = scale object "object number",x,y,z

Also make sure you have the camera placed and pointing in a way that you can see the object. If the camera is placed correctly and the object has been correctly loaded try scaling it to a high number. Hope this helps.
scar
20
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Joined: 18th Apr 2004
Location:
Posted: 24th Apr 2004 10:52 Edited at: 24th Apr 2004 10:53
its not that simple i cant export into .x files
sorry i have to users the darkone,scar

sorry again
NathanF
20
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Joined: 24th Mar 2004
Location:
Posted: 24th Apr 2004 11:25
In Maya, go into the plugin options thing, and turn on .obj export. Then export your work as .obj and open in something like milkshape to export as .x There's a few other converters out there if you dont have milkshape. Im pretty sure .obj is the best way to do it.

.........what's the point of reading this?

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