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Newcomers DBPro Corner / Gmax and DB or DBP

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Yu Une
20
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Joined: 26th Apr 2004
Location: under my own little rock
Posted: 27th Apr 2004 12:06
Will Gmax work with DB or DBP?
zircher
21
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Joined: 27th Dec 2002
Location: Oklahoma
Posted: 27th Apr 2004 18:16
No.

Having said that... You can export your Gmax files to MD3 (especially with Gmax 1.2). In theory, DBP can read MD3s, but you would be better off converting them to .X or DBO format.
--
TAZ

Peter H
20
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Joined: 20th Feb 2004
Location: Witness Protection Program
Posted: 28th Apr 2004 01:11
what i do is this...gmax>md3>milkshape>.x>DB/Pro...it's a long process i know


Formerly known as "DarkWing Duck"
LordAnki
20
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Joined: 22nd Apr 2004
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Posted: 28th Apr 2004 04:11
what about anim8or
Yu Une
20
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Joined: 26th Apr 2004
Location: under my own little rock
Posted: 28th Apr 2004 07:07
Sorry I won't tuch milkshape, 3DS Max I'd have to cough up a pretty penny. I'm working off of a shoe sting buget,though LordAnki had a good question
BatVink
Moderator
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Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 28th Apr 2004 11:07
Quote: "Sorry I won't tuch milkshape"


You're not using Milkshape for anything other than converting to another file format. I think peeps use Milkshape because the exported files are very DB-friendly.

BatVink
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Yu Une
20
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Joined: 26th Apr 2004
Location: under my own little rock
Posted: 29th Apr 2004 22:52
What about Amapi 3D? here's the url [href]http://www.eovia.com/support/support_am.jsp
zircher
21
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Joined: 27th Dec 2002
Location: Oklahoma
Posted: 30th Apr 2004 01:27
Ampi 3D has 3DS and DXF export so you could use MS3D as a bridge as well or try to use 3DS directly. Given that it is a Nurbs based modeler, the poly count of its models would probably be too high for game use. It's also not cheap at $500 a pop. Better to use trueSpace for that price range.
--
TAZ

Yu Une
20
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Joined: 26th Apr 2004
Location: under my own little rock
Posted: 30th Apr 2004 11:23
Thanks.
BearCDPOLD
21
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Joined: 16th Oct 2003
Location: AZ,USA
Posted: 2nd May 2004 08:30
Anim8or is pretty good for modelling, but despite its name does not export animation properly.

Crazy Donut Productions, Current Project: KillZone
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Yu Une
20
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Joined: 26th Apr 2004
Location: under my own little rock
Posted: 4th May 2004 21:31
This is kind of curious :Export Selected
File menu > Export Selected

Export converts and exports selected geometry to a format supported by your game pack. If you're not using a game pack (that is, you downloaded gmax from a Web site), gmax does not support export.

If you're using gmax dev (the developer-only version), your development team will provide code that lets you export data in the desired format.

Procedure

To export selected objects to a file:

Select one or more objects.

Choose File menu > Export Selected.

Choose an export file type from the Files Of Type list in the file selector dialog.

Enter a name in the File Name field.

Depending on the file type you choose, you might be presented with options available for that export choice. If a second dialog appears, choose the export options you want.

This is token from the Gmax help file.
BearCDPOLD
21
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Joined: 16th Oct 2003
Location: AZ,USA
Posted: 5th May 2004 10:22
That would be pretty neat if TGC put out a dev pack deal with Gmax so that you could get a game pack for .dbo format, and maybe something new like dbm (dark basic matrix) and dsb (acronym gotten from combining the acronyms DB and BSP?). Otherwise though what Discreet is talking about with "your development team providing code", is that the programmers will have a bunch of 3d file formats written exclusively for their game (md3 mdl, etc.) and that they gave Discreet a lot of money to let them write import/export routines for gmax to make it easier on their artists/level designers.

Crazy Donut Productions, Current Project: KillZone
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zircher
21
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Joined: 27th Dec 2002
Location: Oklahoma
Posted: 5th May 2004 17:33
Due to Discreet's licensing, that will never happen.

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