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Newcomers DBPro Corner / Need Help designing a fps (1st time)

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Spiral Technician
20
Years of Service
User Offline
Joined: 28th Apr 2004
Location: Australia
Posted: 28th Apr 2004 14:32
hello all,

i am relatively new to the game creation scene but i am trying to create a basic fps about a school i was hoping some ppl could input some helpful tips to aid my cause, and does anyone know any good map creators and model creators that are free??

All help is very appreciated

And so it begins, a n00b embarking on the path to a master. Guide me!
Static
20
Years of Service
User Offline
Joined: 4th Apr 2004
Location: United Kingdom
Posted: 28th Apr 2004 21:11
I'm new too but can still give some advice.
If this is one of your first games start of with something simpler
like a retro game. Read all the tutorials you can get and create simple games to get the hang of what you learn. It is very important to not be over ambitious. If you want to become good you must first learn the basics. Here are some useful tutorials:
http://curvedbasic.dbspot.com/DBTutorial.htm (DBpro)
http://www.thegamecreators.com/?m=forum_view&t=25076&b=7 (DBpro) - very usefull to start
http://www.thegamecreators.com/?m=forum_view&t=22030&b=7 (DBpro - I think) - Excellent description of making a pong game (after you know the basics)
http://darkbasic.thegamecreators.com/?f=tutorials (DBclassic) - Best two tutorials if you're using Dark Basic classic
There are more but that should be a good start.
Also it is useful for the people ansewring you questions if you told us wich version of Dark Basic you are using and as for the modellers i don't know as i'm just a programmer.
Try not to post too many post like this before searching around a bit as you won't get many replies but just complaints about noobs posting useles posts.
anyway good luck - it's hard to be a noob
julian
Saikoro
20
Years of Service
User Offline
Joined: 6th Oct 2003
Location: California
Posted: 28th Apr 2004 21:13
As with all games, and as necessary, get your storyline, characters, weapons, levels, interface, everything on paper before you start. This way if you get stuck or forget something, you can easily just check your notes to see what to do. Then you need to design the way your game is going to work, i.e. how the gun is placed, movement, collision and the like. Next you would begin designing your main code, using whatever necessary to comply with the ideas you have already written down. Then make the includes, functions, and gosubs. After you have done all this, you should have a fairly functional FPS. However, you do need worlds and models to make any game good. For worlds, look for MatEdit. For free model makers, look at a trial of Milkshape 3D or a free GMAX.

Good luck in your game.

-Vash the Stampede

Need help? Ask me via email, msn, aim, or forums and Ill see what I can do.

the desktops
20
Years of Service
User Offline
Joined: 9th Oct 2003
Location:
Posted: 28th Apr 2004 21:16
Here some more help

Model Makers
Milkshape 3d http://www.milkshape3d.com
gmax [href]www.discreet.com/products/gmax/[/href]

Free Models
3d Cafe
[href]www.3dcafe.com[/href]
3d Valley
[href]www.3dvalley.com[/href]
Free 3d Models from A to Z
[href]3dgraphics.about.com/library/weekly/blatozfree.htm[/href]

Hope that I helped with the model part. I'm also a intermediate programmer, as well as a beginner modeller.

Soul Shooter Online
XPlay Multiplayer Engine

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