Im working on a Resident Evil style game at the moment and I am making good progress on the CASE tools, waypoint creation, object interaction via an editor (kind off). The editor can be switched between design and run modes to test stuff out. When complete it will have a dedicated game engine with all the design faclilities taken out to improve performance etc.
Ive already experienced problems with lighting on scaled up object, bu no matter I will wait for patch 6 next year and hope this will resolve it.
My main problem is with collision detection. I have a room with a staircase (done with Cart Shop). Obviously I want my character to walk down the stairs. So I have placed a ghosted box (obj no 301) over the stair case. Then when I move my character (obj no 201) into the box I can detect the collision and them move it down as well as forward (fairly simple and quick).
Ive set both objects up as collidable using the
set object collision on 201
set object collision on 301
and I am attempting to trap the collision using the
hit=OBJECT HIT(201, 301)
or even
hit=OBJECT HIT(201, 0)
but Im not getting anything returned. (I will attempt to get a screenshot up later to help you visualise.)
Am I being a nooooooob?