I have a few questions about this topic:
1) If you have a large bitmap (1500 * 500 approx) how fast would it be to use the sprite offset command to use this as a background for your main game. The platforms and everything are on this bitmap.
2) Using the above method is it still possible to define collision zones outside ofthe 640 * 480 are and have them scroll with the bitmap. So if the platform was outside of the viewable area and it moved so you could see it wouldthe collision zones move too.
3) If this is not a very good method of scrolling then could anyone suggest a better way of doing it.
Any help would be greatly apreciated,
Michael